Technique:- There were a few things that needed improvement on the technical side of things. The main point of improvement I'd say was your supports and there a few rules of thumb that I think will help your supports look better and be better.
1) Try not to have supports head off in three different directions from a node. Use the "beam node" to add a little space on your A-frames (plus try and keep the horizontal bits of the A frame well... horizontal).
2) Use the right connector - you appeared to use vertical connectors throughout despite many places needing horizontal connectors (highly banked turns)
3) Remember you can straddle track underneath rather than having supports jutting off at obtuse angles.
Your trackwork was pretty reasonable the track felt ridable and I definitely got a good idea of what you were trying to achieve.
Adrenaline: The ride suffered from late ride pacing and some poor flow between elements. You excelled with the first combination of elements, the diving turn really picked up speed into the loop without feeling like it lulled at the top - so good job with that. The exit from the corkscrew however didn't flow well and the ride slowed down far too much before the finale in my opinion - and killed the excitment just as you needed a strong finish. Other parts of the ride felt a little stretched too.
Uniqueness: I think you did a pretty good job building an original ride. The layout was unique and the theme was strong and also unique. I enjoyed the blend of high speed turns and inversions so this was a particulary strong category for you. Perhaps was just lacking the additional work just to completely complete the scene so to speak - but a very good effort here.
Realism: Mostly picked up on all my thoughts earlier - The blocking did feel a little off however, the train was sat waiting for the block to clear before launching which was a little disappointing. The ride felt pretty feasible however so an above average score I think.