One of the main things I've read that people want on a B&M giga is just one big airtime hill towards to the start just for that massive amount of sustained airtime, this coaster came to be mostly as a way to try out an idea I had to support such a large airtime hill.
Eventually I realised that with the height and speed of this ride, I'd try to aim for the world's longest coaster record, which it absolutely smashed.
Overall, I'm pretty happy with how this coaster came out, I think I could have made a couple of the roll transition s a bit more snappy, but as it stands, I think it's alright.
The B&M inverted coaster, Larghetto, is pretty much just there as a background object. Ignrore it when rating as Malice is supposed to be the focus.
Stats: Length: 3062 m / 10046 ft Height: 107m / 350 ft Drop: 106 m / 348 ft Speed: 161 kmph / 100 mph Max Vertical Angle: 82??
This coaster has more turns than the average B&M hyper which I love. Some of the sections seems to be a bit undersupported but mostly it's pretty good. The terraforming and use of trees is also pretty great. Overall it's a pretty solid ride with almost none downsides!
Honestly, I still can't figure out how you were able to keep the lateral G's below .4 - especially considering the insane speed of this coaster. Did you use FVD++, or did you fiddle with it in NL until it was this smooth?
Great layout as well. It feels pretty long towards the end, but as someone who admires a great design, I totally forgive that.
Huge, smooth, great twisting and turning layout - you really nailed the super massive coaster I think. I especially liked that you used the super thick spine for the large airtime hill - I think it's what B&M do if in ym dreams they were to build something this big. I did feel the S-hill just prior to the MCBR didn't quite feel right - but it's a pretty minor nitpick. Nice clean style as per usual too.