being the Japanese translation for ''Devil'', this ride embodies one hell of a ride! Being a soild 310-foot B&M Giga and almost 7,400 ft. of track, this ride offers everything this category stands for:
Massive, steep floater drops, high speeds, huge floater hills, fast turns, hammerheads, highspeed turns at ground level and a raw, cold, autumn-like atmosphere will provide an unforgetable experience.
Enjoy the 160 seconds-lasting track, sending you thorugh a total floater and ejector air of close to a minute!
Here are some stats in case you're interested:
- Height:....................................................94.50 meters (310 ft.) - Length:...............................................2250.00 meters (7380 ft.) - Top Speed:...................................................147 km/h (91 mph.) - Vertical Forces:.....................................................+4.3 g / -1.0 g - Ride Duration:........................................................2:40 seconds - Average Speed (Lift-Brake):............................75 km/h (46 mph) - Trains:.........................................................3 trains, 9 cars each - Floater moments:...................................................................11 - Total amount of airtime:...........................................45 seconds
Please feel free to download and enjoy Akuma, and may drop a rate or comment helping me to improve myself
Please note: - The ride is inspired by existing B&M airtime mashines, in particular Silver Star at Europapark and Fury 325 at Carowinds. I intented to combine the best parts of these 2 rides. - Please note that this ride, it's supports and it's scenery is 100 % hand-made (the custom buildings using supports). There are still some minor flaws in but I did my best at putting the ride at the highest quality I can do. - I know the lift crest is a bit too tight; I did it that way to provide a more differing experience between the front and back row. (having an intense back-seat drop ;P) - I didn't aim to be perfectly B&M-realistic but get a somewhat similiar experience.
And now: Have fun and enjoy Akuma, THE hell of a ride.
Shaping seemed a little off - the hills should be more parabolic than yours seemed to be.
Supports were generally good - however there was at least one instance of the supports being a bit too complicated for B&M. It can be difficult in those tight areas but the solution might be to use a thicker spine and have simple supports in less ideal positions. I also felt you overused the thicker spine for the valleys, especially when you didn't use it for the lift hill (as the highest part of the ride you would have saved on the number of supports required!
The ride was reasonably interesting itself - it was quite long with lots of quite similar hills which hurt your score a little - but there some nice elements thrown in - I just felt the layout could have been cut down to make it a more concise ride.
Scenery was alright - the shelters were quite neat and I liked that you added a access ladder. I would suggest having a circular cage around the ladder (making the ladder smaller) and also have it so that when you ascend to the top you don't have your back facing the oncoming trains.
You also lacked fences stopping people from getting to the low parts of the track. Ideally you'd have a chainlink or similar type of fence which was quite high.
The benches and bins were nice additions and I think you did a reasonable job with the terrain, although the ride would have benefited from small bushes and similar foliage to help the atmosphere. I did feel you achieved a reasonable theme with the terrain and scenery you did however which was good.
T- You did a very good job with this. The ride was very smooth! A- This was very intense and exciting! My only problem is the MCBR as it slows the second half down (but it's common with most B&M MCBR so I won't let it hurt your score that much ). U- It's not original in what it does, but the layout is very exciting. R- This was your weakest category. Pros: Passes e-stop Cons: First off your MCBR doesn't pass the manual-block mode as it doesn't stop in the block soon enough, and also the MCBR should include friction brakes, as magnetic brakes won't stop the train. Another problem is that magnetic brake fins should not be in the station and transfer. Rider Value- Very good. Would definitely ride again!
This ride is a fantastic ride, and I think if you fixed the issues it would be even better! Feel free to PM me about my rating