Poseidon | B&M Giga Coaster
Screenshots Video
YouTube
Track Description
Poseidon is a B&M Giga Coaster with 2nd Gen. Trains. It is about 330 feat and goes about 95 mph. Poseidon has 5 airtime hills
Ratings
slosprint
User avatar
Premium Member
Premium Member
Jul 8th, 2016
Overall a very nice ride, there were some nitpicks I had which I'll go over in a second, but otherwise it was a solid ride with plenty of uniqueness and surprises.

T: This is probably where most of my criticism will come in, although it will impact realism and rider value as well. If there are more negatives than positives it's because I didn't really find anything else wrong, and the ride was otherwise good.

I think my main issue is with the supports. Firstly and most obviously, there is a large footer clipping right through the track before the splashdown, which I noticed even while riding. there were other instances of footer clipping here and there, and supports sharing the same footer; something which B&M avoids even if other manufacturers don't. Second, some of your diagonal bracing beams weren't angled enough to provide much in terms of actual horizontal stability, namely the ones on the weird hill under the first drop. Third your choice of rail connectors was inconsistent in many places; for instance having a horizontal connector on the hill before the splashdown and no connector at all at the bottom of the first drop. A general rule of thumb is use vertical connectors where the banking is less than 45 degrees, and horizontal for more than that. Fourth there were too many flanges used, and the supports on areas like the far turnaround seemed thin given their height. Fifths and finally; B&M doesn't use the A-frame supports like on the hill after the turnaround unless there is something preventing certain support placement on the ground, or if track passes under it. Feel free to correct me on anything I may have gotten wrong here, and I will update the rating accordingly.

The track-work was pretty good overall. I think some of the hills could be slightly steeper and more parabolic, but not my much. Some areas seemed slightly under-banked, like the section before the splashdown, but that was minor. I really don't like the reverse-bank on the one hill, but that's honestly a personal preference thing and I won't dock points for it. The biggest actual issue I think is the brake-run. B&M does not use Magnetic propulsion on their brake-runs, they use magnetic brakes, which are entirely different and do not take electricity. Your initial brake-run is horizontal with no actual means to move the train, so in a real scenario any train there would be stranded. Usually what B&M does for this type of ride is have a downhill brake-run with a few scattered magnetic brakes first, then downhill friction brakes, followed by horizontal brakes and tires. Your brake-run was waaaay longer than necessary and used a fortune in unnecessary brakes.

A: Exciting overall, nice pops of airtime and transitions.

U: A nice layout and fun turnarounds. I liked the island under the turnaround and the double transition on the hill under the drop.

R: I covered pretty much everything here under the Technique section.

RV: What gives a ride value to me is different than most people, so I gave you high rating here because I think most people would value what you designed here.
Technique
6.5
Adrenaline
8
Uniqueness
7
Realism
6.75
Rider Value
6.25
Average
6.9
XLR8R
User avatar
CoasterCrazy Media
CoasterCrazy Media
Jul 15th, 2016
Noice stuff: Trackwork is well done throughout most of the ride. I could tell that you attempted to recreate the feeling swoopy-ness of the Fury 325 overbanks in the second part of the ride and you did a pretty good job succeeding in that. You did put some elements in that aren't typical of a B&M giga or hyper and I applaud you for the effort.

Aight stuff: Some of the banking feels a bit awkward at times. The splashdown pool needs to be lengthened and two footers in the splashdown intersect with the track.

Overall, it was a really good B&M giga coaster that was exciting from the start to finish. With a little more tweaking of roll points and the splashdown, it can be a fabulous ride.
Technique
6.25
Adrenaline
7.75
Uniqueness
7.5
Realism
6.75
Rider Value
7.25
Average
7.1
Coasterkidmwm
User avatar
True Addicts
True Addicts
Jul 12th, 2016
Pretty good attempt at a B&M giga but it has some issues.

Your trackwork is pretty good for the most part but I found some problems. Banking seems to be your biggest issue. You're letting the autobanker be the boss of you. It's a great tool I rely on too, but sometimes it tries to do this wobbly crap you can eliminate if you bank by hand at the cost of like 0.2 lateral G's. You've got that problem pretty severely in the middle twist section. Also tilt your main brake run. They're all tilted aside from the transfer track with very rare exceptions.

Supports captured the style, but in some cases the diagonal beams aren't far enough out to provide anti-shake insurance, and in other cases like on the first air hill they're way too far apart. Also a footer is going though the track in the splash pool, and most of it looks like prefabs but I can't tell because I can't unfreeze the ride.

As far as G's go, don't have -1.4G's on a B&M. They don't approach that ever.

The ride itself has a neat layout that reminded me of crossing Nitro with Fury 325, and the environment it's in is very simple but it gets the job done. For the supports, try copying photos of real B&Ms you see and just work on playing around with the banking a ton. It's a solid effort overall. Keep hacking at it, it's a difficult game.
Technique
6
Adrenaline
8
Uniqueness
9
Realism
6
Rider Value
7
Average
7.2
plantoris
User avatar
Jul 6th, 2016
awesome coaster. I liked the unexpected twists and turns. You did a good job making it feel like a real B&M. The only thing was at some points the lat G's spiked up to like 1.5 or so. That's not bad but you don't tend to have much lat G's on a hyper coaster like this. I also loved the scenery, simple yet effective. You could try adding a flat ride or two and liven up the scene a little.
Technique
8
Adrenaline
8.5
Uniqueness
9
Realism
8
Rider Value
9
Average
8.5
purplechicken
User avatar
Jul 5th, 2016
Technique: The shaping of everything seemed to be just about spot on. The main issue I saw was right after the first turn-around; There seemed to be a banking issue before the next hill. Everything else seemed quite good.

Adrenaline: This was an extremely exciting ride. I loved everything about it. There was a ton of airtime and a ton of twists and turns all in one ride. I would totally ride again.

Uniqueness: The reason this is a 9 is that I have seen something slightly similar in another ride (I can't remember which), but it did look great by itself and definitely has some of its own things. I liked how there seemed to be a slight hint of RMC inspiration in it, especially seeing that this is a B&M.

Realism: This, without a doubt, looked like something that could be built at a park. Without the very few, minor bumps here and there, this could totally be made for real.

Rider Value: Like I said above, I would absolutely ride again! This is something I would pay $60 for many, many times.
Technique
9.75
Adrenaline
10
Uniqueness
9
Realism
10
Rider Value
10
Average
9.75
Gold

Awarded on Jul 18th, 2016

Average Rating

7.89

Track Detail
By The Coaster Club
Uploaded Jul 4th, 2016
Simulation NoLimits Coaster 2
Track Style Hyper (4 Seats Staggered With Scooped)
Category Realistic
Downloads 120 Who Downloaded This Track
Ratings 5
Likes 2
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags
giga, gigacoaster, poseidon