20 inversion Gerstlauer Infinity coaster that borrows heavily from The Smiler. Try to ride it in the second or third train. Just like a real ride, sometimes it duels, sometimes it doesn't. Enjoy, and please leave a comment if you like it
The layout you've managed to create here is incredible. It's impressive how you've managed to include pretty much every type of inversion in existence into one layout, without there being any "filler" track - all the elements kind of flow into one another exactly as you'd want them to. Amazing just how much you've successfully managed to squeeze into an area of that size, and keep the actual trackwork realistic/believable. I especially enjoy the little inclined loop right by the station and how it fits into the layout at that point.
The trackwork itself is for the most part very good, however there are a few parts where it seems like you had to create some slightly odd shaping in order to fit an element in position without failing tunnel test. There aren't many deductions from your scores, and this is probably the main one.
The supports seem structurally sound, and some of them are also quite a clever solution to a problem. Some of them may look a tiny bit ugly, but given the task you had fitting all of the support structure, I'm surprised you managed to get the supports looking as good as you have.
Good supplementary use of the 3Ds that you did use, really presents the ride well.
Amazing layout, very well executed. Would be a genuine thrill to ride. Top top ride, I'm off to admire it some more.
Bit of a short and rubbish rate but this was really really great - as Gouldy said the layout flowed from one element to another without filler track and really felt like a huge, complete ride 0- which didn't feel repetative (impressive on a 20 inversion ride!) The dueling aspect was fantastic and thought the ride had good forces throughout. My only complaints would be some of the trackwork was a bit rough in places (small jerks here and there) - but it wasn't a ride breaker and it would be extermely difficult to iron that. The other improvement would have been a bit more of a theme, although the surrounding area was really cool (and the mess of steel *almost* is a theme itself). Also. 11/10 for supportwork, crammed in better supports than should be possible.