Trying to add the fourth train was a bit of a hassle. Trains were stuck on the track, I couldn't move trains in full manual mode. The concept and layout were great. The music was a bit overpowering, especially when you're fooling around in manual mode. Great coaster though.
This coaster is really good made. the only thing that i've mentioned was the midbrake course: when all the trains are on the track, the midbrake doesn't brake the train fast enough, so there will become a message about 2 trains in one section. when you fix that, the track would be perfect.
This is a real quality ride in my opinio-n - huge props for the support work scenery as it really added to the ride and was impressive.
I thought the layout was really good and teh pacing was absolutely perfect - the ride never let up and the MCBR didn't kill the pacing at all. YOu kept the ride interesting throuhgout and the ride had some great forces, positive, lateral and negatives. My favourite parts were definitely the airtime hills that threw lateral forces in there. Megaphobia and Helix have similar forces in thier layout and they are by far my favoutie sections of rides IRL.
What let you down somewhat was two-fold I think. The supportwork of the actual ride needed improvement. More lateral bracing and crossover support was definitely required. You had floating timbers on the crossovers (Steel beams would've been nice too) and the overabnks for isntance were completely unsupported in terms of the track position. I think looking at how RMC support thier rides would be best places, and perhaps to an extent Gravity Group.
The other was the huge huge positive forces through the tunnel. I'm not sure how well an RMC style track might take this but +4g's sustained like that is going to ruin wooden track - the material is just not strong enough for that kind of force!