Inspired by a number of manufacturers and coaster styles, including but not limited to: RMC Hybrid, B&M Hyper, and Intamin Prefabricated Wooden coasters. Designed as a substitute for RMC's more intense wooden coasters, my custom wooden designs are focused more on airtime over pure intensity. These Gen-Three wooden coasters are equipped with advanced technology such as an advanced control system, a state-of-the-art magnetic braking system, and light carbon fibre steel reinforced trains designed to reduce maintenance costs by 30%
In particular, FireStormer was designed to be a very large, spead out and intimidating airtime machine. With a lengthy track layout and plenty of thrilling airtime moments, the coaster manages to provide sixteen airtime moments with floater or above and one hangtime moment on the Zero-G stall element.
Located in the fictional city of Nordlys, Norway, the coaster races through the scandinavian countryside alongside the famous fictional River av Nordlyset. Nordlys, known to most other countries as Northern Lights, is a small fishing town on the coast of a freshwater river in central Norway. The city is most famous for Polaris Park, where FireStormer is located. The large semi-terrain coaster, constructed by world famous American manufacturer Bombardier Rides International, is the star attraction at the park. Standing 170 feet into the sky and reaching speeds of up to 65 Miles per Hour, it is considered by many to be one of the best wooden coasters in the world.
DerMuffinMaker: Foliage Setup Kyle Sloane: Foliage nSeven: Foliage Svatlas: Rock Set
+ A few Sketchup 3D Warehouse users.
Special Thanks:
CG Coasters: Loads of feedback and that amazing video <3 DerMuffinMaker: Shaping Tips and feedback -------------------------------------------------------------------------------------------
Really solid track, good trackwork, decent support work, great environment. My problems with the track are few but somewhat major:
1. It really does drag on. That's where you lose some adrenaline points. I actually quite liked the very end but there's a chunk of track about 3/4 through the ride that probably could have been done away with or shortened, somehow. Like 800+ feet less track and this still would have been a long, totally complete ride.
2. To me, the MCBR and how it functions in the event of an emergency is completely unacceptable for someone who builds like you do, and I mean that as a compliment. It really distracts from what is otherwise a totally solid ride. It is so unrealistic, and I consider it to fail e-stop since I can't imagine how the train would get around the rest of the track in the event of a power failure. In case it is in any way unclear, the issue I am taking with the MCBR is not the mag brakes or anything else but the fact that you have a single friction wheel meant to boost the train up to 31mph after an e-stop. There is literally not a ride in the world that does this.
In the vast majority of cases on a coaster with a lift (and a lot of full-circuit launchers, too), the train should be able to make it off the MCBR and around the track without any additional speed afforded by wheels or LIMs. Maybe a small (3-8mph) boost from friction wheels would be acceptable but even this is not very realistic and, of course, useless in a power failure. This seems like something you should know based on the rest of your abilities.
If you know all of the above and made an intentional decision seeing as this is your design, I would have preferred to see you a) mention it in the description so we knew it was intentional and b) handle it more elegantly, since again a single friction wheel is unlikely to do what you've asked of it.
Otherwise, yeah, pretty great.
Ed: Ol' Misery: I stand by my rating and frankly could have taken more off for such a basic problem as a failed e-stop and inappropriate use of friction wheels, because it's my rating... not yours. Even with a generator, a single wheel does not have the power to do what you wanted it to. You DO NOT get to say what is and isn't "too low" for my rating or anyone else's, and I am surprised and slightly offended that you think that is your decision to make. You submitted a ride for rating, I gave it what I felt it deserved and explained exactly why.
I am not petty enough to come back and dock you for what is a borderline inappropriate response to a rating. You got nearly an 8 from me, on a track that I felt deserved an 8, which is my decision to make. Suck it up. Something tells me you wouldn't have liked receiving a 6 from me just because I feel like at least one of your other rates is over-inflated, and I didn't do that because it's equally not my decision to make.
I would not have responded so harshly if you had not taken it upon yourself to declare my dockings to be too much. Again, not your call dude.
I thought this was absolutely amazing Ol'Misery. Every single aspect of the ride was incredible and breath taking. While aesthetically pleasing, I thought some parts were under supported, and the inversion did take me by surprise, it was an amazing element though on this coaster. It was a very smooth and breath taking ride. If my dream ever came true to build my own amusement park, this would be the first ride built.
Huh, odd, I did base the -1.6 G on the back seat of the first drop, which I expected would pull the most airtime. I'll have to check up on that when I reopen up the park. A lot of people had mixed reviews of the ride, such as how it was either "repetitive" "unoriginal" or "didn't keep its pace well through the layout" and I admit the last one, the thing crawls into the brakes but it doesn't really bleed speed too fast. I set it with a custom friction as well. BTW: The little wobble on the entrance and exit to the Zero-G stall were intentional, I like how it flows. The choice to keep them were entirely made based on my personal opinion.
About the supports, you make a really good point, and I'll touch up on that with my next creation
I tried to stay away from RMC for the most part, I was trying to make it seem only half RMC. Apart from the very little amount of twisted airtime hills and the one zero-g stall, the layout was pretty much everything else. The first turnaround was actually an element conceived by DerMuffinMaker, and it's a combo between a wave turn and your average generic overbanked turnaround.
Thanks for your input though!
EDIT: Forgot to mention, the Intamin inspiration is how the track design works or whatever.
Trackwork was pretty good. My only trackwork related complaints are in the zero G stall and your first drop. The G limits you listed are a total lie unless you forgot the backseat exists, and the zero G stall's entrance and exits had a bump between them for the straight upsidedown that. That section needed to be longer, or the entrance/exit needed to roll in/out faster to make that section seem longer. It's technically correct, it's just an irritation for me because it reminds me of jolty Arrow rides.
Supports were a bit lacking on the taller wooden sections. You needed more on these. If you look at a tall ride like Mean Streak, you'll see it has like 5 layers of supports at points. The lift/drop in the steel was fine, just some areas like the block brake needed to have much more going on there. On the contrary, you did do an excellent job adding the steel beams under the track RMC likes to make. Don't forget that really steep track needs more supports.
The layout felt more like an RMC than anything else. I didn't really see any intamin influence at all, but you stated it's mostly your creation. It felt like a drawn out RMC like you said it would. Speed was kept up pretty well for the most part, and the layout was varied and interesting as well without being outlandish.