Unique idea to do, and very well executed. A bit too smooth in my opinion, but I guess even the knock-off engineers get lucky every once in awhile! I really liked the simple layout, and how little of a footprint it takes up- well done!
This was a really cool little coaster / area. The asthetics of the whole thing were really nice and the theming was fairly straight forward but very effective.
Technique was a bit odd - there was a mix of old shaping and new shaping (the turn after the lift hill vs. the low to the ground turns being a good example). I think you pulled off both pretty well but I think it would have been better had you stuck to a single style - perhaps this is one for the realism section rather than technique! Supportwork was excellent and the scenery work was good. No real FPS drop my end so I think you did a good job with that too.
Adrenaline was probably the problem area for this. The airtime hill felt far too intense for OTSRs and also felt very out of place given the family feel of the rest of the coaster. Most notably the turns often pulled ~2g which is fairly weak. I did really like the flow of the coaster and the layout was really fun when you didn't consider the forces involved.
The ride was certainly unique in my opinion. The layout was fun and different, the theming helped to create a setting for the ride which was continued with the Gyro Swing ride next to Moon Flight. Not much else to say here, perhaps more involving theming for the top marks.
Realism was pretty good overall - the ride felt buildable just minus points for the aforementioned forces and differing trackwork style throughout the ride.