T: passed E-Stop, has no storage, the supports are looking good and they are typical Intamin Supports, I like the Lifthill Structure (same as Goliath??s, Walibi Holland), to use supports to creat Sensors is a cool idea. A: The First Drop is cool, coz u get some nice Airtime, at the beginning of the 1st turn there are some high lat??s and also at some other Points on the ride u have to high lat G??s. I love the fact that u have so many Airtime Moments and also not only floater or Ejektor, u??ll get both on this ride. I missed the higher positiv G??s and after the last Helix the ride start??s to get boring, u could have done this part better, but the rest of the ride has a pretty good pacing and lot??s of Elements. U: There is nothing new on this coaster, it??s a classic Intamin Mega Coaster with provides some cool Elements RE: This is a very realistic ride, coz it isn??t too big so many Parks are able to afford this Thing, the Supports are good but a Storage is missing,I also like the Scenery (Q and the plaza) RV: I would love to ride this coaster, but I don??t think this gonna be my favorite ride coz at the End it??s a littel bit boring and u also have some high lat G??s while the positiv G??s are missing, the coaster is pretty smooth and the Lyout is looking amazing
Keep up the good Work, hope too see more from u in the future
I really enjoyed this ride - the asthetics were wonderful and I felt the ride had a real strong identity. The only thing that really let the ride down was the pacing towards the end of the ride where it really seemed to drag. Here I think you should've ended the ride sooner to maintain the feeling of intensity throughout the ride. Otherwise the layout was good fun and featured loads of solid airtime and twisted turns which I enjoyed.
Tech - Track is a wee bit pumpy in places and sometimes the banking isn't the best, but they're minor issues. They're the only trackwork issues I found. The supports are good as well, my only complaint being that I feel the diagonal bits should be a bit more slanted, but this is going heavily into nit-picking territory. The ride was well supported and you switched around the spine appropriately.
Adren - My only complaint here is that the ride felt like it kind of died on the S - curve and helix before the final brakes. It probably would have been better if you just made that section a couple bunny hops or lowered the height of that helix. Otherwise you had good pacing and no issues there.
Uniqueness - Felt like a mega-lite for the most part, but you made a fairly unique layout. If I didn't read the track name I would be able to tell what you're going for. The atmosphere and the fences are the ride are simple but effective, so good job on that as well.
Realism - The cameras, sensors, lift spine, and other touches were seen, appreciated, and noted. G's were in check, layout felt Intamin, no collisions, everything is ok in my my book here.
Ride Value - Solid well executed simple track that gets the job done. The only issue I had with it was that the ending died, and like I said before a couple of eject hills at the end that stayed low to the ground probably would have been better since you tended to focus more on floater air. Great ride, thanks for uploading.