Thunderstruck is one big bad coaster that never lets up! From the beginning of the drop to the end of the brake run this coaster is nothing but relentless ejector airtime and 85 degree banked turns. My first attempt at a GCI, and designed to be more like White Lightning and Kentucky Rumbler (aka small park GCI) the coaster was fitted with only one train and a short queue because at the park it's located it isn't going to get too many visitors, despite being a large attraction. I decided to keep the trees limited to the in-game 2D ones as they fit the look I was going for. The ride was inspired by Mystic Timbers, White Lightning, and a portion of JAKool's unnamed GCI. This coaster was not meant to be too original of a layout, as I was more or less playing with shaping.
This was a very well executed track. You definitely embodied the GCI spirit in this track. The pacing was excellent and had plenty of airtime. the scenery was amazing and i like how you fit this into what could be an amazing section of a park if you expanded on it.