Vertical Extreme
Screenshots Video
YouTube
Track Description
Finally is this ride done, i've worked 3 months on this ride...
This is my second ride with self-made cartextures...
The ride has fully custom supports, Also it's my first custom station...

Here are some ride stats:
Max speed: 183km/u
Max vert G - Front: +5.3 -1.5
Max vert G - Back +5.0 -1.9
Max lat G - Front: +1.2 -0.8
Max lat G - Back: +1.3 -0.9
Inversions: 2
Trains: 3
Lift angle: 90 degrees
Drop angle: 90 degrees

Thanks to some cs.com members:
Adz for helping with the track shape...
Hawkdh for the tips...
Rjholla2003 for the testing....

Dirk Ermen


Since NL1.5 the lift doesn't work. If you still want to ride it, change this:
- Bottom transport section to: acceleration 1.1g
- Top lift section to: Acceleration 2g
Ratings
Brhorv
User avatar
Mar 4th, 2004
Nice ride!

I love long rides. And this is a long ride. A definite plus for me. The support work was just great and added a lot to the ride. The coaster interacts with the beam structure in very good ways several times to heighten the adrenaline factor. The track was very smooth and had no pumping which is a definitive plus.

You can?????????t complain about the originality either. For a hypercoaster it had some new twist and elements. But much of the originality is due to the support work and the nice 3DS objects.

Great work all through.

Keep em coming..
work was just great and added
Technical
8.5
Adrenaline
9
Originality
10
Average
9.17
Roelywoely
User avatar
Mar 4th, 2004
I love this one. Especially the supports and the tunnels.
Technical
10
Adrenaline
10
Originality
10
Average
10
B and M fan
User avatar
Mar 4th, 2004
The track was pretty smooth for the most part except for a few transitions into turns. I found that the ride lost its momentum right after the first hill. It slowed down so much. Near the end of the ride it felt way too repetive with all the camel humps because there was already a lot of hills in the coaster. I am not able to tunnel test anything my self but when you made those colored tunnel it really looks like they are to close to the track. Good luck to you in the future.
Technical
7
Adrenaline
7.5
Originality
8.5
Average
7.67
sam laming
User avatar
Mar 3rd, 2004
nice ride u got here !:Donly problems i think is some sudden corners and its a bit to long and it seems boring after a while cept that good wide congrats
Technical
6.5
Adrenaline
8
Originality
9
Average
7.83
Edge
User avatar
Mar 3rd, 2004
Ok, first main problem is that the track is far far too long, it was over 12,000ft long and i personaly lost intrest after the first couple of turnarounds. The track imo didnt really have anything new and i found it to be very repeatitive towards the end. The inital drop was wasted imo. There was minimal vert on the drop and by the time the coaster had got any speed you were bascily at the bottom of the drop. The supports were good, but looked plain messy. The track looked like one big mess of steel. Also adding additional things like trees - terraforming always helps. Also the track wasnt overly smooth, maybe use the track smoother...
Technical
6
Adrenaline
7
Originality
7
Average
6.67
Bronze

Awarded on Mar 7th, 2004

Average Rating

8.27

Track Detail
By Dirk_Ermen
Uploaded Mar 3rd, 2004
Simulation NoLimits Coaster
Track Style NL - Hyper Coaster (2 Seat Wide)
Category Realistic
Downloads 449 Who Downloaded This Track
Ratings 5
Likes 0
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
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