PLEASE READ THE CONTEST RULES BEFORE RATING - it will take you just few seconds!!
#1 - A wooden roller coaster operating any train style with a drop no less then 100 ft that features absolutely no straight sections of track outside of the station, holding zones, or final brake run. #2 - A B & M Dive Coaster less then 750 ft in length that is not launched or in shuttle mode that features three or more inversions. #3 - A Premier LIM Coaster that features a launch section of vertical or beyond vertical track in excess of 100 feet in length and has 8 or more inversions. #4 - A coaster of any style that features a visually offensive color scheme, operates with trains that face backwards, and is 1500 ft or more in length with a speed of 45 mph or better.
Technique: I appears that i did enjoy ride but the "minetrain" was the one i did enjoy the less. For the technique, i did not see bad thing or bad g forces going on. Unless i'm not good at this point, i make my point with the fact i did not see worst things.
Adrenaline: I'm sorry but the minetrain wasn't the good one. I understand that the backward was made for the competition but in this case, it's a bit too long i did not feel the adrenaline. The good one was the big one. This one give you a 7 anyway. It is crazy, soft... I felt the speed, the wind, the adrenaline ! Love it. I did enjoy the wooden coaster but it's seems unreal with the "move" of the track ^^ But i did like it.
Uniqueness: You find unique coaster in your park like my "favorite one": the mine train.
Realism: The only thing that bored me was the exit of your ride. Where are the way out ?
In final, good park. Some good elements. Some other that not done yet. But good job btw.
Dive coaster: Cool little ride, the biggest problem to me was that it felt like the top of the loops were a little to flat and had a little kink or something. Try to smoothen out that a little more. For the rest it was a short and fun little ride.
Wooden: Looked as first like a pretty good and fun ride. Props to adding all the catwalk or something to the center of the track. My biggest letdown was the missing of any decent lateral G's during the ride. It rode as a steel coaster and that kinda bothered me. Layout-wise it looked really fun but the banking should have been a little less, in order to make it more thrilling. Also I did start to notice the ride swayed a lot. Not sure if it was intended but with the missing laterals it would have been more fun if that threw you from side to side.
LIM-Launched: I liked this ride. It was a good mix of some very fun elements. I did notice you'd had some rotational issues when it comes to banking. Those sudden increasements in banking rotation speed was pretty weird and not really comfortable. Also I disliked the amount of trains on the track. There was a huge queue in front of the station before I could get off.
Backwards Minetrain: This ride was a fun surprise including some cool airtime. The biggest issue seemed to me was the sometimes pretty quick transitions while riding backwards. Some of these seemed a little too fast so that they could cause possible accidents. For the rest the ride was extremely fun and pretty long. The cartexture as well looked great with the theme you gave it.
my favorite was the LIM coaster, Starscraper. The supports are spot on(I want to know how you did them) yet some of the low supports had lateral bracing that is unneeded and look funny at about an 80?????? angle. had a good mix of elements and airtime.
next I was impressed with Dive Me Crazy. it was fun to see how you solved this challenge, I spent forever on my twist and it still sucks. I really like your idea better, however it did seem a little sloppy. the loops feel misshapen a bit. also you didn't leave clearance for the gates to open they intersect with the catwalk. and the break felt very hard, maybe lower the deceleration. the supports were ok but are not connecting right, the post misses the rail connector.
I was not really a fan of The Runaway. The layout was great, and I loved the way it looks on the cliffs edge. however, most of the hills produce very little airtime only about .5 G. also they way you made is all wobbly just felt like a bad track job.
80's Party Mine-Train was very interesting. I was very offended by the color scheme, gj. the track on this one also felt very wobbly and bumpy. I felt the tunnels were too many, too long and took away from the coaster, also be very expensive. The supports looked nice on this one.
otherwise I would like to see more details to the park like queues, trees to the edge of the map(every chance for a view while riding Starscraper was an area with nothing) and also more flat rides. loved the environment it makes things look nice but at the same time seems a little dark, maybe gloomy. who wants to go to the park on a gloomy day? Overall I really liked your park, very well done!
Realism: I thought the park overall was solid especially with the requirements set forth by the contest. You were given a difficult task and produced a great result.
Technique: Again, as far as each individual coaster's rules were, you did a nice job. The woodie especially, definitely felt the almost straight sections and immediately made me think of Intamin's Pre-Fabs.
Adrenaline- All the coasters were great, the dive needed more, but due to the nature of the contest, completely understandable, you did great with what you could do.
Uniqueness- All these coasters are definitely unique, because of the circumstances for each one, so nice job there.
Rider Value- This would be a great coaster lineup for a new park, and there is a ton of ways the park could grow to make it an even better park and coaster line up.
I really liked this amazing park. All the coasters were very well built. Especially the LIM premier coaster. I really liked the mini dive machine with the loops.
You should have turned the mine train around in my opinion. Plus the woodie did not need to have the mid course brakes to trim the ride. they should have not affected the trains speed.
I loved that this park did not lag like crazy.
I would reride all of the rides if they were in a real park.
While the park looked beautiful from the pictures, the rides were good, but not necessarily great. The mini dive machine was a neat idea, but it was so short and slow through the loops that it killed any real excitement for me. The launched coaster was the highlight for me as it had good pacing and used the terrain very well. The mine coaster was fun, but the choice to run it backward was a mistake IMO as it seemed like it used the terrain well, but you never saw it. The woodie was very nice in terms of its layout and kept pacing throughout. The choice to have the track constantly tricking was interesting but became a bit annoying about halfway through..
Also, you exit on the mine train went no where.. I got blocked in trying to exit and had to go all the way back through the gue to get out of the ride line....