This is my first No Limits coaster I've ever made. I wanted to start off with an easy wooden coaster but my confidence grew more and more and I had fun with it.
I guess you can call it a Gravity Group coaster.
Enjoy your ride!
(Please note, there was a mistake on uploading the track as I put the wrong file in; just download the latest revision if you already downloaded the first one)
Okay I can tell you're new to this so bear with me and try not to hate me:
* On wooden rides it's best to slant the station and sections before it so that the train requires no kicker wheels. Unless you have a transfer track (which should be flat), you generally don't need to have any on most modern woodies. Some of the Intamins probably have them because they're over-engineered, but they're really not needed. * You have a tendency to overbank some sections of track, watch out for that. I do appreciate that you understand laterals and weren't just zeroing them out with the auto banking tool, but you want positive lateral G's, not negative on woodies. *Make sure you watch your vertical G's. Even 4.0 is really really pushing it on a wooden ride like a GCI or a Gravity Group woodie. They have quick changes, but the G's during said changes are not particularly intense. * On the 90 degree turn that wraps around the first drop the track overbanks beyond 90 degrees. You didn't tell it to, but the way the game banks it did it anyways. You can combat that in critical areas with the "strict" option for banking. Be careful with this option because it can create bumps sometimes. If you checked the "strict" box on the banking roll green disc things that was set at 90 degrees you would have prevented this. * Your final brakes should slant downhill, not uphill. * Watch your G's. *Don't have 3 trains if you don't have a block brake in the middle. It's pointless and they'll just stack doing nothing. * I appreciate that you put steel beams on the supports for crossovers, but you left many opportunities open to do something interesting. For example on that giant half arch over the station, you had room to add vertical support beams a bit off center, and that would have made it loop alot less improbable. Supports were mostly adequate, but you missed some opportunities to do really cool stuff. * Remember the backseat has to have acceptable G's too
Please don't take the numbers personally. I'm trying to help, and this is a hard game with lots of newbie traps.