Long-anticipated Aileron arrives! In a dense forest lies the secret of flight. It's time for you to embark on your journey and learn how to use the wings to maneuver the forest swiftly to your advantage.
Aileron sets a first for GBP as my first Wing-Coaster Design, it's also one of select few wing coasters to break 200 feet. Aileron features five inversions including a diving drop. You'll also experience high-speed fly-by's in low terrain near a forest. I took the feedback on Elucidator and made sure to Heartline this one. I'm still practicing with Hand-Building so bear with me. By the way, there is an Easter Egg hidden in here. Find the six hidden letters and arrange them correctly to reveal the name of my next ride!
Coaster-Crazy does not allow external links so please visit the Aileron topic in the forums to get the low scenery version of this ride:
Bug fixes, removed some unnecessary files from the package. Changed time of day to improve performance. Adjusted the placement of some flanges, trees, and shrubs.
Tech: Trackwork was pretty smooth in my opinion. I think for the most part you got the shaping right too. This was especially the case in the twisted section after the MCBR in which you managed to control the forces well whilst keeping it twisted. I felt your supports could have done with some more work however. The dive-drop was oddly supported, I felt you could've taken inspiration from Swarm here as the half loop support was inefficient how it was (should' have been an A frame) You also chose to support a lot of the inverted sections of track which isn't really required due to the strength of the box track.
Adrenaline: I felt the first half of the ride really lacked a little bit of snap to make it feel fun - a lot of the elements felt laboured, in particular the 0g which needed a steeper entry and exit in my opinion (more like the one post MCBR). The second half of the ride was far better and I enjoyed the section through the woods immensely.
Uniqueness: I think you did a good job in this departmenet - the unique element was good and flowed really well, especially out of the first drop. So good job on that. I appreciated the custom station and queue lines ect. although the ride did lack the immersion of some other rides.
Realism: I think you set the ride up well in general with the blocking and operations of the ride. It was maybe a touch on the long side and the supporting issues and the shaping of the 0g hurt you a little here too.
Overall this was a pretty good effort and you did well to control the forces through the twisted section - which is where a lot of people fall flat!
Figured I'd give you a rate since you've been plugging away so hard at this:
Trackwork was pretty good. G's were well controlled and the supports were excellent. Looked very much like a real B&M. My only complaints trackwork wise are that the peak of the immelman was spread out way too far (making it your only lagging slow moment in the ride) and then the zero G roll after the block brake was taken a bit fast. Also regarding that immelman, if you tilted it in the other direction their would have been less rotation, which keeps your G's down.
Your layout was really cool, and I may have to steal your "X-Flight drop off the block brake" idea since that was very well done. Also you managed to make a very long ride that didn't feel slow at the end. I really liked how it hugged the terrain at the end even though I think a corkscrew could have been thrown in there but then again maybe not.
Great job on this overall. The little control panel is cute, storage shed, and your queue layout is neat (where is a maze of death?). Hope you upload more.
The speed of the trains seemed either a little too slow, or the scale of the elements was a little too big for the trains to maintain consistent kinetic momentum, for the ride to be more exciting that it was. Loved the concept though.