Desert Runner is a high-thrill, themed Intamin Mega-Lite coaster set in the dry, arid deserts of Arizona. Soaring high above the sands, Desert Runner reaches a top speed of 67 mph with G-forces ranging between -1.0G to 4.5Gs.With over a minute of ride time and 4,100ft of track, Desert Runner sends guests careening through some of the most remote parts on Earth for an unparalleled adventure a thrill seeker can't miss.
Welcome to the site! This ride was a lot of fun and I feel it deserves a brutally accurate rate. Because you're new and might not know me I don't want you to take any of this personally. I give harsh criticism and offer advice for the future so you can improve. I don't simply go "YOU SUCK DIE!!!!!!!!!!(76487345609" I'll give you full reasons per rate. Let's get started.
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- Technical - This is the harshest score for you and it had nothing to do with your trackwork. The track and support sets were fine. Not 100% perfect as far as smoothness goes but it wasn't anything to complain about. Your scenery objects were EXTREMELY high poly resulting in severe performance loss. I'm an optimization freak so I'll explain with each link below.
http://i.imgur.com/BrpGsIQ.png http://i.imgur.com/439ZYSf.png This is the poly issue I was talking about. The barrel is almost circular which means the computers generating them have to work a lot harder to produce the images. Cutting down on poly's and using shaders as well as textures to compensate can not only look really good but can drastically increase performance as well. Look at the NL supports and rails to see what I'm talking about.
http://i.imgur.com/itP92he.png Also as mentioned before the inside of your objects have textures. Cut them out to have a good time.
Oh and thank you for making the water simple, it worked extremely well as a scene object. Not many people pull that one off successfully.
- Adrenaline - This was only hit because of the lag that I experienced on my $2300 gaming pc. It ruined the ride performance however I looked past it for the most part to give you a fair score overlooking most of that.
- Uniqueness - Oh my GOD I loved this! Very rarely do you see an intamin with a western setting and it worked SO WELL! Easy 10, way to go! (I rarely give 10's, feel good about this )
- Realism - Freaking awesome! The only thing I'd say it felt missing was a storage track. There were weird little track kinks every now and then the most notable right before the final brake run was a sudden jolt to the right.
- Rider Value - I just wanted to buy a tshirt in the store but its doors were closed... (yes this is kind of a bs ding on the score but you went all out on this. You should have seen it coming lol)
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Again welcome to the site, you're starting off strong. Keep up the excellent work and try to improve your scene object creation!
this park suffers from some serious lag... even on my gtx 980. one of the main reasons i see this happening is the double sided face textures. the unseen faces do not need to be textured