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Kyle Sloane
#1 S:ROS = go Intamin
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Posted - 09/29/2009 : 2:26:33 PM
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I thought it was cool, and it took a while. So i thought id share it. Heres some pictures-





Moderator Edit: Topic moved
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Edited by - Dirk_Ermen on 09/29/2009 5:35:51 PM
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disaster249
Somethin's a little fishy
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Posted - 09/29/2009 : 6:06:08 PM
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| Looks cool man. You outta finish it. |
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cool5
#1 Jet Coaster Fan
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Posted - 09/29/2009 : 6:15:02 PM
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| What did you do to the track ties? |
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Turbo
Intamin / B&M fan
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Posted - 09/29/2009 : 6:27:45 PM
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^apparently he made them dissapear. he's magic lol
looks good. But does it ride smoothly? |
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A113
i am frodo baggins
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Posted - 09/29/2009 : 6:46:02 PM
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| I knew it's possible to do it! I lazily experimented many times before and never achieved. Really cool. |
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dcs221
Bringin' the Heat
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Posted - 09/29/2009 : 6:58:02 PM
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| You used to be able to do that by making 5' transport sections over the whole ride, with the acceleration off, but that killed FPS. They changed that for a recent update. I too would like to know how you did it now, as I have 2 Intamin woodie tracks that would benifit from the technique. That said, you did all the work to figure it out...so I wouldn't be offended if you didn't want to tell. |
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Jonny Richey
Gravity Group Fan
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Posted - 09/29/2009 : 7:31:05 PM
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I was trying to make an Intamin PreFab rail texture in the environment editor, but I need some kind of texture outline.
If anyone has a texture outline for the rails in no limits, or the game's texture itself, please send it to me. I would love to see this with a PreFab texture for the rails. |
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cool5
#1 Jet Coaster Fan
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Posted - 09/29/2009 : 8:06:23 PM
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| Tell us, how did you do that to the ties? |
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cjd
The Contest Guy is Back!
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Posted - 09/29/2009 : 8:12:45 PM
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w00t! I figured it out...
Whoever has the time to do it for a whole track, though, has some serious issues. In order to do it while maintaining normal gravitational speed would take 3 or 4 settings adjustments on every single segment, when each segment is only about a foot-and-a-half long. Pretty ridiculous... after doing the math, if you did this for a whole coaster, it would take something like 7 hours, and that's only if you can make a complete segment adjustment every 10 seconds.
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Edited by - cjd on 09/30/2009 12:22:48 AM |
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dcs221
Bringin' the Heat
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Posted - 09/29/2009 : 8:29:48 PM
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| F Dat. |
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Turbo
Intamin / B&M fan
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Posted - 09/29/2009 : 11:33:14 PM
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| Highlight the whole track then do it? |
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ExTraxYz
Respect The -|X|-
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Posted - 09/30/2009 : 04:03:45 AM
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| Can't you just use a transparent texture for the ties? |
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cjd
The Contest Guy is Back!
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Posted - 09/30/2009 : 2:55:19 PM
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| ^Just tried that, and the NL Sim crashed every time it tried to load a wood track. |
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Jonny Richey
Gravity Group Fan
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Posted - 09/30/2009 : 3:47:34 PM
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quote: Originally posted by ExTraxYz
Can't you just use a transparent texture for the ties?
Yeah, but the ties still show up as a solid texture. |
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dcs221
Bringin' the Heat
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Posted - 09/30/2009 : 5:31:50 PM
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| Does the same problem arise with each of the several types of transparent textures compatible with NL, cjd? |
Edited by - dcs221 on 09/30/2009 5:32:09 PM |
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cjd
The Contest Guy is Back!
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Posted - 09/30/2009 : 8:44:05 PM
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| Transparency has always worked fine on my coasters' object files, just not when I tried to make the supports transparent. It looked like it was trying to load the supports, and then after about 30 seconds of trying to load, NL crashed. And I was using TGA, which was the same type used on the transparent objects, so I highly doubt it was the file type. |
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Jimmy Yoshi
Wamp Wamp What it Do
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Posted - 09/30/2009 : 9:10:48 PM
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| Always worth an attempt with .png |
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Brtnboarder495
Burton Boarder
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Posted - 09/30/2009 : 10:35:59 PM
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| No offense, but it's only a drop? Nice showing off of the ties though. |
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dcs221
Bringin' the Heat
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Posted - 09/30/2009 : 10:50:05 PM
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| Maybe I missed something, but I'm pretty sure the point was to show the ties... |
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jensen-nator
I finally got a job.
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Posted - 09/30/2009 : 10:51:36 PM
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^^ Ok, no sh!t it's a drop. the point was to show off what he did with the ties.
You beat me dcs, lol. |
Edited by - jensen-nator on 09/30/2009 10:52:30 PM |
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SFMM homie
Cheeeeez-iittssss!
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Posted - 09/30/2009 : 11:11:20 PM
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| So how did you do it Kyle? |
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Brtnboarder495
Burton Boarder
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Posted - 10/01/2009 : 11:06:54 AM
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| Granted he achieved it, but isn't laying out how he did it, this is pretty pointless still. |
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dcs221
Bringin' the Heat
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Posted - 10/01/2009 : 12:11:38 PM
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| I now know it's possible, whereas I thought it was only possible before one of the recent updates. Therefore, if I want to figure it out, I can experiment like cjd did. Please stop trolling. |
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HazBruv
You Are Controlled!
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Posted - 10/01/2009 : 2:57:23 PM
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| I tried with a Transparent .PNG, on a white track, it was just white and textureless :( |
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Brtnboarder495
Burton Boarder
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Posted - 10/01/2009 : 5:20:47 PM
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quote: Originally posted by dcs221
I now know it's possible, whereas I thought it was only possible before one of the recent updates. Therefore, if I want to figure it out, I can experiment like cjd did. Please stop trolling.
Trolling? Lol.
Trolling is showing teaser pics and then not providing additional information.
Care to share Sloane? |
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Canadmos
fail user
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Posted - 10/01/2009 : 5:24:09 PM
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Can't you make the ties disappear if you have the segments too small?
Also note that the ties are still visible on the lift segments. |
Edited by - Canadmos on 10/01/2009 5:25:03 PM |
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