This is not intended to be a 100% accurate recreation, but rather to make some small changes to improve operation and capacity while keeping the ride as accurate as possible. The biggest difference is in the station: the trains unload at the rear platform then move up to the front platform to load. The trains dispatch one at a time from alternating sides, rather than both trains from one side dispatching at once. There's also an additional block before the fork switch track, this allows the next train to launch as soon as the previous train clears this block, rather than having to wait until the previous train is in the station and the switch track has moved. The turnaround at the end of the ride is much closer to the station than on the real thing. It also only launches at 116 MPH, as 128 MPH resulted in it going over the top WAY too fast. Lastly, there are no trim brakes on top of the tower.
The coaster itself is 100% complete, including supports and flanges that are crazy accurate. I don't plan on adding the elevator tower, the intermediate-level catwalks on the tower, the catch-car and its track, or Zumanjaro. The station (built entirely out of supports) is getting close to completion. Pretty much all that's left is the control booth and its stairs, and finishing all the fences. The stairs are different from the real thing in order to accommodate the different loading and unloading pattern. Accurate station music is in place, which is why the download is unusually large. There's also a VERY crude launch motor building, make sure to peek inside it! I haven't started on the queue or any sort of scenery yet.
Everything's extremely well timed, keeping in mind that the train must sit on the launch track for 5 seconds before actually launching. The trains will stack at the launch when you first start it, but after each train has launched once the timing will be perfect.
Track Length w/o storage: 3241.83 ft
Max Height: 456.204 ft
Max Speed: 116 MPH
Load time: 40 sec
Unload time: 20 sec
Launch interval: 36 sec
Hourly capacity: 2000 guests
Track download link: https://drive.google.com/file/d/0BywnRPG-G-i7SlZRVUM0WGFIRkE/edit?usp=sharing
Looking forward from what will be the control booth:
The merge switch track:
Trains on the storage tracks:
One ready to launch, one waiting on the transfer track:
Hitting full speed:
A-frame supports to accommodate the launch cables:
Looking up at the tower from on top of the motor building:
The train goes through the upward twist:
Cresting the top:
The downward spiral:
Almost full speed again:
Cresting the second hill, almost to the brakes:
At the end of the brake run, as seen from the exit:
Looking backward from what will be the control booth:
Station beams and roof:
Loading platform with front row queue:
The queue split, entrance stairs and ramp, and the other loading platform:
The unloading area. The stairs allow trains to unload from both sides at once:
The exit stairs: