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Parkitect Megathread

Parkitect is a business simulation game that charges you with the construction and management of theme parks!

Post November 7th, 2015, 12:52 am
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Welcome all!

So to kick off the beginning of Parkitect's life I want to begin this thread for all. For those of you who do not know about Parkitect it is a game that stems from the love in our hearts for the old Roller Coaster Tycoon game style currently being created by Sebastian Mayer, Garret Randell and Gordon McGladdery. It has one of the best gameplays from a roller coaster game I've personally experienced since RCT2 with a unique art style and very active developers eager to improve every aspect of the game! In this megathread you can discuss any and all things Parkitect! I will do my best to post each Devlog here every time one is released as well as giving you the link to view them yourself here.

I'm going to take a little bit of info from their website http://www.themeparkitect.com/ and post it here:

themeparkitect.com wrote:
"Parkitect is a business simulation game that charges you with the construction and management of theme parks!
Simply put, you build the rides and manage the parks, and management is key! The parks need planning, more planning than just where to put that crazy rollercoaster. Lay down the infrastructure to remove trash and deliver supplies to the shops quickly and efficiently. Hire staff to run your shops, rides and attractions, and be sure to keep them happy.

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This game is still in active development, so you should expect to stumble across some bugs. Content is fairly limited and there's no goal or challenge yet. You should already get a couple hours of entertainment out of it though.
If that doesn't scare you we'd be happy if you join! :)"

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Also to kick this off I will be livestreaming gameplay of it on Monday November 9th, 2015 at 1pm PST! I'm even considering a giveaway for the game for the viewers :D

Alright, without further ado here is the latest Devlog! I'll do my best to keep you guys up to date every single week.

X

Update 69 + Pre-Alpha 4

Garret created this fantastic Haunted House during this weeks art stream, and some fitting terrain textures and fences:

Image

(We also fixed that annoying bug where objects placed in front of water would have lots of white pixels around them)

Gordon created a new spooky ambient song :)



And Pre-Alpha 4 is available now! :D

Happy Halloween!

Pre-Alpha 4 Changelog

- added Alpine Coaster
- added Haunted House
- added people voices
- added 2 new fences
- added a bunch of spooky scenery items
- added 2 new terrain materials
- added assigning employees to zones
- added Imperial unit system option
- added LOD for a couple of objects
- added terrain height limit
- added transparent tunnels while in underground view
- updated path builder (improved build previews, raising/lowering paths)
- made snapping to paths work while in underground view (improves building underground paths, shops, benches etc.)
- improved underground view on/off toggling
- allowed placing new initial station platform after removing all segments of a ride from within the track builder
- increased max. path height
- performance: loading blueprint lists is pretty much instant now
- opened up more systems for modding
- improved park loading speed a bit
- fixed Double Ferris Wheel not working anymore after loading savegame
- fixed wrong sitting pose on Log Flume cars
- fixed not being able to right-click-delete through build previews
- fixed: removed handrails on stairs into underground tiles
- fixed follow-cam button scrolling view to wrong position if putting a tracked ride into test mode while game is paused
- fixed built object moving around while shift-raising and moving the camera
- fixed various smaller annoyances related to building stuff
- fixed white artifacts around objects placed in front of water
- fixes problems with cursor not matching UI positions in fullscreen mode
- fixed Janitors path sweep animation not playing correctly
- fixed Janitors sometimes getting stuck in toilets if cleaning them while guests are using them

Credit To Parkitect Developers

X

I personally can't wait for the final release but I'm having a blast even in Pre-Alpha!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 7th, 2015, 3:41 am

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Post November 7th, 2015, 2:26 pm
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I've already dumped 10 hours into Parkitect, its so amazingly fun :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 7th, 2015, 2:31 pm
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This game is amazing. Even better with mods!

So worth $15!!
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post November 7th, 2015, 2:52 pm

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will it be released before Christmas? if it is, I'm going to ask for it!

Post November 7th, 2015, 2:59 pm
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The alpha is out now and can be purchased at any time. I don't know if it will be fully complete, but if you purchase the alpha, you will get access to free updates and the full game.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post November 7th, 2015, 3:53 pm
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To my knowledge there is no set release, but even the pre alpha is blowing me away!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 7th, 2015, 10:57 pm
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quick update from me before the weekly update, I'll be giving away a copy of Parkitect at some point during my stream on monday starting at 12pm PST!

X

Update 70

If you tried Pre-Alpha 4 already you probably noticed some lag spikes whenever guests come on screen. It turned out to be a bug in Unity 5.2 that we didn???t notice before release, so I???ve spent some extra time this week on creating and reporting reproduction cases of performance issues and bugs in all of our third party tools. And I???ve also done some optimizations on our side of course.

Image

Yep, something is definitely wrong here.

I???ve also worked some more with Tim and Luuk of ParkitectNexus, and as a result the game will be able to run mods without requiring the ParkitectNexus Client (although that???s still an excellent tool for easily installing mods and keeping them up to date).
This also means that mods will work on Mac (and Linux, once available)!

The default behaviour when dragging paths above ground is to build stairs across hills. You can simply hold shift now to build a tunnel instead:

Image

The ???active??? window is slightly highlighted now and can be closed using Escape. Pinned windows are excluded from this.

Image

Credit To Parkitect Developers
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 7th, 2015, 11:01 pm
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great update, and nice work, i was wondering where all the lag spikes were from
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Post November 8th, 2015, 1:46 am

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This is fabulous! They are even paying attention to the transitions that coasters should have IRL! :D
-- I was happy to be with NL1 - [:')] --

Post November 9th, 2015, 12:28 am
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Quick reminder to all I will be livestreaming Parkitect tomorrow, monday the 9th at 12pm PST and giving away a free copy of the game to one person at some point during the stream :) twitch.tv/korbles
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 9th, 2015, 3:18 am

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^ Have fun, no, have the time of your life there! :D
-- I was happy to be with NL1 - [:')] --

Post November 9th, 2015, 5:54 pm
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Thank you to all who watched the stream today! Congratulations to deere for winning the Parkitect copy giveaway!

Here are some fruits of my labor today, had some fun with the people watching and took suggestions for ride names too :)
Attachments
1 1.png
1 2.png
1 3.png
1 4.png
1 5.png
1 6.png
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 9th, 2015, 6:03 pm
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Looks good! I watched for a little bit but then twitch decided to die on me so I couldn't watch anymore haha.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post November 9th, 2015, 7:02 pm
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Still waiting for my download link and activation code -_-
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No need to tell Oscar about the problems. He is magic.

Post November 9th, 2015, 7:24 pm
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?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 10th, 2015, 7:40 am

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^ (Not a response to "?" but to your review.) Wow did you build all of these rides in a day? In a word, awesome! Looks really fun to play around with RCT2 esque interfaces. I have to add that the peeps on a B&M Wingrider are cute! Did Deere win a copy giveaway?! Big congrats!

:D + 8-)
-- I was happy to be with NL1 - [:')] --

Post November 10th, 2015, 9:49 am
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Pre Alpha 4b is out
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post November 10th, 2015, 10:09 am
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Ok guys I got my download link, installed and played around a bit. This is showing a lot of promise. I really like it so far. It's so easy to pass several hours and not even realize it. Guys, pick up a copy! It's just $15 right now. Great deal!
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No need to tell Oscar about the problems. He is magic.

Post November 10th, 2015, 1:21 pm
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lol240 wrote:
^ (Not a response to "?" but to your review.) Wow did you build all of these rides in a day? In a word, awesome! Looks really fun to play around with RCT2 esque interfaces. I have to add that the peeps on a B&M Wingrider are cute! Did Deere win a copy giveaway?! Big congrats!

:D + 8-)

I did all of that in a 3 and a half hour livestream :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 10th, 2015, 2:34 pm
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This was a little while ago now but I made a neat little family coaster with some generic scenery :)

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Coaster Count - 198
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Post November 10th, 2015, 3:02 pm
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I am going bankrupt. Halp!
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Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post November 10th, 2015, 3:10 pm
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Post November 10th, 2015, 3:41 pm
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It's pretty unbalanced as far as money goes right now, but the park building is phenomenal :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 11th, 2015, 3:41 am

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Oscar wrote:
I am going bankrupt. Halp!

Er... does this game have a message like "You have just failed the mission!"? Well, I was not at all a skilled park manager specially in RCT2! I wish you a better luck, though!

:o + :lol:
-- I was happy to be with NL1 - [:')] --

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