Castle Park
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YouTube
Track Description
CASTLE PARK

Castle Park is a 85-acre amusement park located in the United States. The park opened in 1978 and features over 19 rides and attractions including six roller coasters
COASTERS.

Animal - Castle Parks third coaster, Animal, is a B&M hyper coaster built in 1991. This Animal stands 187 feet tall and is a big part of the Castle Park skyline. With its massive airtime and unique turnarounds this Animal has thrill seekers coming back for more year after year.

Avian - This Massive B&M inverted coaster stands 174 feet high. Avian was built in 1999 and was the tallest, and longest inverted coaster. With 7 inversions including a pretzel loop, and a 0G roll, this birdie put Castle Park on the map for even the biggest thrill seekers.

Biohazard - In 2010 Castle Park perchased an adjasent indutrial complex and it became the site of the very first PCC(Plantoris Coaster Company)coaster, Biohazard. Standing at 318 feet tall and reaching speeds up to 94 mph, Biohazard keeps you gripping the bars fom start to finish.

Blue Line - Blue Line is Castle Parks oldest coaster. Built in 1978 when the park opened this coaster was the parks main attraction. With its simple "L" shaped out and back layout, 70 feet tall, and its airtime has won this coaster an Ace Classic Coaster Award. So come take a ride on the Blue Line.

King Arthur's Wild Ride - This unique coaster was built in 1985 by Arrow Dynamics. Built with wooden supports and steel track give this 109 foot tall coaster a mid evil feel to it. Swooping through trees and large rocks make this Coaster a Park favorite.

Prince - Built in 2015, this heir to the throne will rocket you up to 74 mph. Rocketing through 4 inversions, 3 rapid fire twists, and plenty of high speed turns.


Credits :

Producer - Plantoris

Biohazard car skin - Tallon

Consulting - Apex Amusements

Scripted Flatrides - Freefall - Projektion

Static Flatrides/Scenery - Plantoris w/ special thanks to the sketchup werehouse

B&M roar sounds - Codemaster

Rock's - Flux's Rock Pack - Coaster Mind

Chain Link Fence - Mkingy


Known Bugs :
- Entrance isle on King Arthur's Wild Ride is impassable.
- sometimes the parking lot produces a lot of Z-fighting.


Production notes :
Biohazard was one of my first uploads back in NL1 times. I wanted to re-release it in NL2 so it was completely reworked although the layout remains the same. Animal and Blue Line were added for scenery and I just got carried away. I used many resorces and if I used something and didnt give you credit let me know ill add you to the credits. If anyone is willing to script any of the flatrides I would be greatful, and can provide any files needed. My favorite is King Arthurs Wild Ride in the 3rd car. I would like to hear what is your favorite part?
Ratings
mtjjj
User avatar
Aug 18th, 2020
This is absolutely the best coaster/park Ive downloaded so far. Every coaster is good, the layout and theming are amazing.
Attraction Placement
10
Overall Quality of Rides
10
Theme
10
Accessibility
10
Use of Space
10
Average
10
noahwilk
Dec 22nd, 2017
cool
matthewnolimitsgelma
Aug 23rd, 2017
nice coaster.
Attraction Placement
5
Overall Quality of Rides
5
Theme
5
Accessibility
5
Use of Space
5
Average
5
coasterman475
Apr 12th, 2017
Nice collection of rides you have.
Attraction Placement
10
Overall Quality of Rides
8.5
Theme
10
Accessibility
9
Use of Space
9.25
Average
9.35
seaboard
Apr 19th, 2016
Great park, well done! :)
seaboard
Apr 19th, 2016
Great park, well done! :)
docteurdo
Nov 6th, 2015
nice park
Attraction Placement
8.75
Overall Quality of Rides
9
Theme
8.25
Accessibility
7.75
Use of Space
7.5
Average
8.25
MarvHo
Oct 11th, 2015
Very nice its looks great
Attraction Placement
9.25
Overall Quality of Rides
8.25
Theme
8.5
Accessibility
8.5
Use of Space
8.75
Average
8.65
DechLave
User avatar
Aug 26th, 2015
AP - The placement of your rides made sense for the most part, the only thing I didn't quite understand was why there were so many rides right at the entrance? Realistically, parks are laid out in a way where they have an entrance plaza with stores, shops and restaurants and a "square" type thing that branches off into the different areas of the park before you really get to any rides.

OQofR - This was the lowest scoring category because weren't that good to be completely honest... shaping is the main thing that killed you! However, I LOVED the Intamin launch coaster, that was fantastic!

T - Aside from the castle themed entrance, there wasn't much theming around the park. I did like the use of 3d buildings though and the entrance was great!

A - Perfect score here!

UofS - Everything was placed nicely and no ride was too close to another IMO! One thing I didn't like were those 2 huge buildings in the back half of the park for the giga coaster... to me, they didn't serve much of a real purpose and took up a lot of unnecessary space.

Overall, this was a nice park, I liked the attention you put into the little details and the 3ds (besides the 2 large buildings) were really nice! In the future try to work on shaping and transitions for your coasters a little more.

-Dechlave T.P Ent.
Attraction Placement
8
Overall Quality of Rides
6.5
Theme
8
Accessibility
10
Use of Space
8
Average
8.1
WhithamCo.
Aug 19th, 2015
Sorry I didn't rate this straight away. I had been out of town for a while. I love the park. The Blue Line roller coaster was an airtime demon! :) Really good work.
eyejack
Aug 15th, 2015
A good, all round park. Takes a wee while to load, but worth it.
ajdauber
Aug 12th, 2015
it is a great park
Nemmel
User avatar
Aug 7th, 2015
i love this
there where enof and good rides
i just love the rides they were realy cool- but only i think that the wooden coaster can be better and needs some more adrenaline
a lot of thema and Custom Scenery i love it
its not to mutch walking
its realistic

I just cant give a higher point then this
Attraction Placement
8.75
Overall Quality of Rides
9.75
Theme
10
Accessibility
8.75
Use of Space
9.25
Average
9.3
Coasterkidmwm
User avatar
True Addicts
True Addicts
Aug 6th, 2015
King Arthur's Wild Ride - Interesting Arrow coaster. Layout reminded me of the thing at Valleyfair a ton and I overall liked it. It was a bit less violent than I was expecting in the turns, but that is probably a good thing. G's were great for what you were going for. My only main complaint is that I feel the S turn at the end could have used some more supports on it due to the lateral G's. Overall though this was pretty well presented. Also after that S turn I did notice that you made the neat triangle supports some Arrow rides like Cedar Creek Mine Ride have.

Prince - My main issue with this is that I feel like the positive G's at the beginning were a bit much. You held 4.5 G's for a pretty long time....twice, which is my main issue. Aside from that your laterals were kinda high in places but it's a blitz coaster so I'll let that slide. That being said, the one thing I feel like didn't belong on this was the top hat. It was the only element taken slow on the whole ride and that made it feel a bit out of place. I did like your launch placement, because I wasn't paying much attention in the section before and it came as a genuine surprise to me. Supports were pretty good on the ride. I like your lift supports especially. Maybe next time turn the stripes off on the intamin track you're using as a truss to make it less obvious. Aside from the G issue I thought the layout was pretty cool on this and I liked the subtle interaction it had with the go-kart track. Ride was very speedy aside from the tophat-ish thing and I think you did a good job on it.

Avian - This ride I wasn't super thrilled with. Having two inversion drops (the one off the lift and the one off the block brake) was kind repetitive, and, the ride felt a bit slow in places. I think if you're making the tops of your inversions waaaaaay too big relative to the real thing. For example, Alpengeist probably has the largest inversion on any B&M invert.

http://www.coastercommunity.com/photos/ ... 1326379462

Its first immelman goes from facing straight up during the rise of the inversion to beginning to descend from the peak of the inversion in less than two train lengths. Yours takes around 3 to 4. The radius at the top of your inversions is just too wide. If you tighten it up a bit you can make the inversions feel a bit faster and build them a tad taller. Also, why was the block brake so long? And did it really need to be there if you just had a zero G roll and two turns after it? I get that some modern B&Ms have not much going on after the block brake, but yours just seemed odd.

Despite the shaping you did manage to control the G's on this very well, and the supports are excellent. I get that you were probably going for a "modern" invert like Banshee or Osiriz, but it just felt odd.

Blue Line - Good overall. G's were fine, supports were a bit thin in places, and I don't have much to complain about. The turn with the words "Blue Line" on it I think could have been a bit wider so that it didn't need to be banked like it was, but overall it was a fine classic woodie. That turn I mentioned I think needed some extra lateral bracing on it, and I think you missed an opportunity to create some headchoppers on the little hill after the first turnaround, but other than that it did what it needed to do.

Biohazard - Did not like the corkscrew. Otherwise it reminded me of a more intense Millennium Force kind of ride. The theming and the buildings and stuff were pretty interesting, and it had a decent layout. Felt a tad slow at the end but you can't do much about that. Shaping wise next time you might try and make the hills a bit less ramp like (don't have straight sections between the crest and valley). Also support-wise I don't quite get why you have Intimidator lift-supports on an air hill that doesn't have super thick track and then on the next hill you have the MF-style truss. It lacks continuity. G's were decent although you occasionally had these random 4.5 G spikes in places.

Animal - Your larger hills have the same ramp thing going on a mentioned earlier. I don't have much to say about this except that it felt kind of short. Another helix or something would have really helped overall with making the ride feel longer.

All rides - I noticed your transfer tables and storage sheds are slanted. Don't do that. Most real rides do not have slanted transfer tables or slanted storage areas. It's good that you know to slant the brakes, but most rides don't do slanted transfers and storage tracks. Try to work on your G management a bit. That will become easier with time when you pick up shaping a little better, but just be aware of what the back and front seats are doing.

Park Layout - I appreciate the time and the attention to detail that went into this. The little choo choo is pretty cute, and the flat rides are well placed. It feels planned and like it could be a real park. Trash cans, food stands, an arcade, etc, it all feels very well thought out and was well done. I really like the main ferris wheel placement and how you set up the train to go around the back of the Enterprise spinny ride into the tunnel. Your low zone fences, operator booths, and other little details were noticed as well.

The main thing I take issue with is that Biohazard is absolutely massive relative to everything else at the park and takes up a huge chunk of land. It just seems a bit out of place to me.

Overall your track shaping and stuff needs a bit of work but it's a really solid park. Thanks for uploading.
Attraction Placement
9
Overall Quality of Rides
7.75
Theme
9.5
Accessibility
10
Use of Space
9
Average
9.05
Gold

Awarded on Aug 18th, 2015

Average Rating

8.46

Track Detail
By plantoris
Uploaded Aug 5th, 2015
Simulation NoLimits Coaster 2
Track Style Park
Park Styles Hyper (4 Seats Across)
Inverted (2 Seats Across)
Rocket Coaster
Vekoma Minetrain
Vekoma Minetrain With Locomotive
Woodie Classic 6 Seat
Hyper (2 Seats Across)
Category Park
Downloads 562 Who Downloaded This Track
Ratings 8
Likes 10
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
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