Boomslang is an Inverted Impulse Coaster themed after the venomous African tree snake of the same name. The train's color scheme is that of the snake itself, the track and supports are the tree. It's the tallest and fastest inverted impulse coaster yet built, reaching a speed of 80 MPH and a height of 270 ft. It has a nine-car train, a twisted front spike and a straight back spike with a holding brake. It reaches a maximum G-force of 4.7, in the front seat after the second forward launch. Its capacity (assuming 50 seconds of load/unload time) is 1178 riders per hour.
If the holding brake doesn't work, just open it in the editor, open the brake's settings and slide the "position on section" slider SLIGHTLY towards End. It's designed to hold the train in place precisely at the point where it naturally stops moving upward, if the train is going slightly too slow it won't reach the trigger point and the brake won't activate.
Not much to say, its an inverted impulse. I like the color choice and the theming idea. I would love to see it executed with far more theming props in the future.
I rate as 5 average; if this is wrong I will adjust it. I feel like the straight tower's curve up could of had a smaller radius, it's larger than the twisty tower and pulls like a g less, but other than that the G's were in check and nice. There was some pumps, the biggest one being into the roll itself, I feel you could have made the lead in longer to help this out, the roll itself is rather abrupt. I feel like the towers could of been the same height, but that's just my opinion, and maybe the curve radius smaller and the roll longer, but again that's just my aesthetic opinion. Same with the support towers, I feel like it looks too cluttered, needs less cross bracing, but again that's just my opinion, I'm not a structural engineer, but it looks like it would hold. I feel like the train is so long that it takes away from the front during the back spike. Like, I understand this is the case with all impulse coasters, but I feel like a car or two less would of made a difference, however I get the whole capacity thing so it's hard for me to say whether or not that hurts the rider value or not. For me it does, I'd rather wait slightly longer, but it's a total opinion thing. Overall, the ride would be very fun and I would totally go in real life, not the most unique, but at the same time you're just going for a big version of the impulse coaster, which I think is cool. I mean, I think the concept would totally work and be cool in real life, like I'd be down.