Technique - For the most part very good, however some of the banking felt slightly unnatural in the second half of the ride, and there were a few small jolts here and there.
Adrenaline - Very strong first half with powerful ejector airtime at the crests of the hills. However, the ride quickly lost it's rapid pacing and felt rather sluggish in the second half.
Unique - Rather basic first half consisting of airtime hills and a turnaround. Second half consisted of more banked turns and was generally more unique and interesting.
Realism - Track-work was decent, and scenery and setting for the ride looked pretty realistic, however, the use of B&M track connectors on an Intamin track made the supports feel less realistic.
Rider Value - Overall, it's a good ride, but the score could be improved by working on the pacing towards the end of the ride, the smoothness of the track-work and the realism of the supports.
Tech- The trackwork was good up until the second turnaround, where there started to be noticeably strange and random banking along with uncomfortable laterals and snaps. The scenery was meh, maybe next time try and use more than one piece of scenery for the rocks
Adrenaline- The first half of the ride was great, lots of airtime and a good turnaround. After that, however, it loses alot of speed and with that, intensity and adrenaline.
Uniqueness- The color scheme is nice and unique and the layout is atleast somewhat interesting.
Realism- The track was realistic up until, like i said before, the second turnaround, when the track becomes messy and unrealistic
Overall, It is pretty good. Just make sure to work on your banking and pacing