This was a decent take on a classic hyper, I can see you borrowed some element choices from a couple of under construction/existing rides to combine them into something new and different which was quite nice. In that respect I felt the layout worked well. I do think you sold yourself short on a few of the hills where you didn't go right back down to the ground however. The shaping felt off in various places - for instance the ampersand turnaround didn't feel steep enough to really execute the forces for that element.