Overall I see potential, but the execution is lacking on this one.
Technique: Check your supports. Your track that passes by the lift tower sends the car right through the vertical stairs, which is already odd by itself. Some of the track shaping is also in need to smoothing. Also, it failed when dispatching trains too quickly, as your lift pre-break segment doesn't have any transport device if the train stops too late.
Adrenaline: Putting the technical parts aside, the tight track work and winding turns do make for a good thrill ride.
Uniqueness: Has the Euro-fighter style, but not a typical track layout. Love the station you built.
Realism: The lift hill is standard issue, but that's where it ends. The layout just doesn't quite work, and the final loop into the breaks just doesn't seem safe to me. Also this type of ride usually allows for more cars than just two.
Value: Overall there is potential for this to be a lot of fun, but currently it just doesn't work.