Take a dive with everyone's favorite Umbra Witch, Bayonetta (A.K.A. Gunlegs McGee) as she fights to regain her lost memory!
Name: Umbra Dive Make: Bolliger & Mabillard Model: Custom Dive Coaster Year Opened: 2019 Height: 224 Feet Drop: 229 Feet Angle: 90 Degrees Speed: 79 mph Length: 4450 Feet Inversions: 4 Trains: 3 trains with 3 cars per train. Riders sit 8-across in a single row for a total of 24 riders per train. Train Make: Bolliger & Mabillard Standard Train Model: Dive Coaster (8-across) Non-standard features: Pneumatic Vest Restraints, Gen 2 Seats. Scenery Used: Scalable Build Shapes, N7 Foliage Music Used: Bayonetta & Bayonetta 2 Tracks from SSBU: Riders of the Light, Theme of Bayonetta, Let's Hit The Climax!, Red & Black, Let's Dance, Boys!, Tomorrow is Mine, Time For The Climax!
Great ride. I don't know much about the Bayonetta games so I can't say much for the theming around this ride. Your trackwork was nearly perfect, as it's challenging???even in the real world???to make coasters 100% smooth; there will always be that little kink in the track somewhere. Having ridden one Dive Coaster in my life, I would say this one is a megalith compared to most of them out there, so I gave you a 9.25 out of 10 for adrenaline. Uniqueness and realism, I lumped together, since I don't have much riding experience with this type of coaster model. It's a re-ride for me though, for sure! Kudos in that regard.
I personally think this is a very well made ride. The trackwork is almost flawless, with a few pumps, but I would consider it amazing. In terms of adrenaline- well, it's a dive coaster. Don't feel attacked that I gave it a 6.75, but again, it's a dive coaster. I think this is a generally unique layout- dive coasters aren't made this well very often in the first place, but the layout felt like more than a standard dive. In terms of realism, I feel like you did it pretty well. The queue line is appropriate, I love the music and TVs, the safety spiel in the station, heck you even made rider storage bins for shoes. I just feel like 2 things could've been improved on: 1. The terra painting isn't very high def, which is almost always a missed opportunity because you can just simply turn it to B instead of A in the editor. Also, a small gripe I had is that you spend all the time making the plaza area, but you didn't bother putting in any sort of safety fence to keep the riders from walking onto the tracks in both the actual ride and the storage areas. I think both aren't important really at all, so I only removed 1 point. Besides, this ride was very well done and I think this is worthy of a good rating!