Years ago, an ancient civilisation inhabited the valley. Little is known of them, other than their odd symbols and fascination with music. In recent explorations, the ruins of their temple were found, alongside something more mysterious... The Octavarium.
Striding into the clouds, nobody could decipher the purpose of the two structures named Root and Octave - the key parts of the Octavarium. Archeologist theorise they were used as a test of strength for the warriors of the community. After endless trial and error, power was returned and the machines sprung to life...
Visitors can now challenge Root and Octave - devious coasters with a 60m max height, 75mph top speed and a combined 8 inversions. Do you possess the bravery? Do you dare to duel?
The Octavarium is about to open...
Thank you to the many people who helped on this project - be it in scenery, testing or creative advice.
Foliage - nSeven Rocks - FluxTrance Onride Photo Camera - COASTERGUY246 Skybox - COASTERGUY246 Intamin Hydraulic Launch Track - TheCodeMaster Strobe Light - bestdani Custom Camera Script - JetPulse Lighting Advice - Projektion Testing and Feedback - Aether Systems and Dan Cotton Music - 'These Walls' by Dream Theater. Majesty logo property of Dream Theater.
Technique: 9- some planning of depth had to go into this. While the racing attribute is not perfect, to not have identical tracks next to each other, to have 2 completely tracks race actually, is very well done. The tracks are different and yet keep the racing aspect close enough to it.
Adrenaline: 8- Long drawn out segments between interactions, or inversions/elements kind made the ride "drag" on too long. There was still a level of thrill here, but to be higher than an 8, some more snappier transitions, quick drops, more elements/inversions and/or racing elements would have to be implemented.
Uniqueness:10- you blew this one out of the park! The only thing I can think of that comes close to this, was Dragon Challenge (formerly Dueling Dragons) at Universal's IOA. Having two separate, different profile tracks, that would duel each other in an *exciting* manner.
Realism: 9.5- Music, station work, scenery work, terraforming, and track layout were all very realistic.
Rider Value: 9- As the person riding this, I was definitely satisfied. I would probably ride it a time or two in a row to get different aspects of the riding experience on each side.
Tech: Really good trackwork, supportwork and shaping for me, the mechanisms all added to a really solid ride,
Adrenaline: Again really solid, some really good interaction, forces and spot on pacing. I liked the drop out of the MCBR on one side which looked like you were going into a different eleemnt - nice deception there. Only negative point was the left side felt a little dull through the middle part of the first section.
Uniqueness: Speaks for itself - nobody will be confusing this with any other coaster!
Realism: Again really solid as mentioned in teh points above. I think maybe the outside area could've done with some more development (more queue line, all the added extras!)
Nice job, really liked the concept and execution, as I've come to expect with your rides!