[phpBB Debug] PHP Warning: in file /websites/coastercrazy.com/exchange/detail.php on line 554: Undefined variable $reviseButtonCode Wendigo by Jer is a track for NoLimits Coaster 2 - CoasterCrazy.com
Inspired by Until Dawn for name, and environment. Named after the Wendigo a demonic spirit awakened by cannibalism to punish all those involved. =========================================== Stats: Speed: 93mph Height: 309ft Length: 5117.5ft Inversions: 3 =========================================== As with most of my recent tracks this ride was created for an off site competition. It received 4th, but i believe it deserved better, it ranked lower because of a bias between myself and the judge.
The ride will work with the 5th train, but expect some stacking if you choose to run it.
I hope you all enjoy!
Track revision #1: Added a screenshot to the loading screen, for whatever reason the first upload did not have one.
Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
Rate 80%+ of your downloaded tracks (min 40 downloads)
Post at least 25 forum topics or replies in the last 90 days
I'm not really a fan of big, high and fast coasters in NoLimits but I do think this layout is pretty cool. It takes up about the same space as Kingda Ka while having a way bigger layout. I also really like the non inverted loop which has nice floater airtime on the top.
The most supports are really good and have nice details but some spots look a bit weak like they need an extra support. For example, the inversion behind the tophat looks like it could've used an extra support (I think a support which sticks out of the top hat tower could be a nice idea).
The vertical G-forces are very good but the horizontal can be a bit better. I know that it can be very difficult to make these horizontal G-forces perfect at such a high speed ride at this. Now there are a few spots where you get a horizontal G-force above 1.0 G which can be pretty painful if this happens without expecting it as a rider.
When you press the emergency stop right after a train is launched, the trains will collide because the first brakes act like a block brake but aren't strong enough to get the train to stop. This would be a huge problem in real life when the power falls down while the coaster was just launched.
Overall it's still a pretty decent coaster, especially the layout which I mentioned earlier is really great!
Technique 7.5
Adrenaline 7.25
Uniqueness 7.5
Realism 7
Rider Value 7.5
Average 7.35
What did you think?
Your ratings help the community discover great tracks
Detailed reviews earn you exchange points!
Want to leave a review?
Download this track first, then come back to share your rating
7.35
Average Rating
35
Downloads
1
Ratings
0
Likes
Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
Rate 80%+ of your downloaded tracks (min 40 downloads)
Post at least 25 forum topics or replies in the last 90 days
The most supports are really good and have nice details but some spots look a bit weak like they need an extra support. For example, the inversion behind the tophat looks like it could've used an extra support (I think a support which sticks out of the top hat tower could be a nice idea).
The vertical G-forces are very good but the horizontal can be a bit better. I know that it can be very difficult to make these horizontal G-forces perfect at such a high speed ride at this. Now there are a few spots where you get a horizontal G-force above 1.0 G which can be pretty painful if this happens without expecting it as a rider.
When you press the emergency stop right after a train is launched, the trains will collide because the first brakes act like a block brake but aren't strong enough to get the train to stop. This would be a huge problem in real life when the power falls down while the coaster was just launched.
Overall it's still a pretty decent coaster, especially the layout which I mentioned earlier is really great!