Rising to a dizzying 306 feet and speeding along at 90 mph, this wild ride throws everything its got at you on its 6,391 foot, 2 minute and 35 second long journey, traversing through the first ever barrel roll on a B&M Giga Coaster and many other heart-stopping elements!
Renegade is my 2nd Nolimits 2 creation and 17th custom ride in all, and I think this may be my best one yet! Don't forget to stop by Youtube tomorrow at 12 pm EDT, for the formal release of Renegade!
https://www.youtube.com/channel/UC3CkmB ... UnCoPxJQWg
Trackwork - The track had various noticeable bumps throughout the ride. Your trackwork wasn't terrible - but it could've done with some refining! I also noticed in a few places (for example on the exit to the first turn) you didn't really shape the track with how you'd banked it, it was essentially turning without being banked which didn't feel natural.
Supports - Supports were good, they were suitable and good job with minimising the amount of footers in the water (Which are more costly to construct!) I felt the invert of the barrel roll needed its own support that wasn't tied into the lift supports in all honesty.
Scenery - Enviroment was nice, as were the ride colours. The terraforming felt realistic and good however you didn't tie in your rollercoaster to the flat ride or add anything extra around the station area.
Failed the E-Stop - check your settings!
Adrenaline
Pacing - Generally this was fairly good. The trim brake really killed the ride for me though. It seemed huge and I felt you could've just managed the speed to a MCBR and cut it there instead (or trimmed it far less) The ride did feel a bit stretched throug the turnaround too.
Layout- The layout was nice and interesting, there were some nice variations in airtime and the barrel roll certainly added something to the ride (if it felt a little gimmicky in its execution within the layout)
Forces - Force were all in check and again some decent variation.
Uniqueness
Layout / Elements - 0G roll, Turn on the first hill. I felt this was a decent attempt at a unique B&M hyper.
Scenery - I'd have liked to see you work more on the area around teh coaster here, although the enviroment was nice.
Realism
The ride could've done with some surrounding scenery to make it feel more real.
I felt it was pretty buildable considering the huge lake - I'd agree with Turbo that you should've separated the beams as they entered the footer - however I think you chose the most efficient method for supporting that section of track. I suppose you're almost weighing up whether its better to have to transport loads of smaller precast footers into position or whether you can get away with one large one done in one trip.
Likeness to manufacture - I don't think this resembled a B&M in terms of realism. Your ride had lots of ejector airtime which just isn't present on a B&M - especially the drop (B&M drops are pure floater in the back and are absolute bliss!). Turbo mentioned some points in his technical that I'd apply here.
Feel free to pm me about your rate :]
Note to Plantoris - Shambhala has a slow lift speed whilst the train gets entirely onto the straight section of the lift before speeding up - not sure exactly why - but I imagine its a wear and tear issue!