[phpBB Debug] PHP Warning: in file /websites/coastercrazy.com/exchange/detail.php on line 554: Undefined variable $reviseButtonCode Flaming Fury by kevdog3700 is a track for NoLimits Coaster 2 - CoasterCrazy.com
by kevdog3700 · NoLimits Coaster 2 · Oct 3rd, 2015
Description
Are you ready for the world first launched B&M hyper coaster. Launch at 60mph Twist and turn at high speeds and Zoom in and out of tunnels. Enjoy you ride on my 5th no limits coaster Flaming Fury.
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I'll start with a few things I felt you could have improved, and follow with what I enjoyed about the ride. Firstly supportwork ??? you had some incorrect connectors scattered throughout the ride and the lift hill supports felt far too narrow. I have an inkling you may have used prefabs ??? remember you can 'atomize' the supports to modify them to better suit your ride.
My other major gripe was with the pacing in the middle of the ride. You had a strong start and finish but the section between the MCBR and laucnh really lacked in numerous ways. Firstly the positive g-forces disappeared, you were barely scraping into +3g for almost all of the valleys. The ride was also overbanked and the turns were not tight enough ??? the ride felt like it needed to be going 20mph faster to really make use of the track you designed. Protip if you didn't already know: positive laterals means you feel like you're falling out the right hand side of the car, negative laterals mean you feel like you're falling out the left hand side of the car.
What I did like about this track was the finale ??? the double overbank around the station gave a real sense of speed and I enjoyed that sequence especially. Most of the layout after the launch felt good in all honesty and it was certainly my favourite part of the ride. The launch was a nice originality booster too.
Feel free to pm me about your rate! [:
Technique 6
Adrenaline 6
Originality 8
Average 6.67
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6.67
Average Rating
45
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Did you know? Active community members enjoy an ad-free experience! Learn how ›
Rate 80%+ of your downloaded tracks (min 40 downloads)
Post at least 25 forum topics or replies in the last 90 days
Firstly supportwork ??? you had some incorrect connectors scattered throughout the ride and the lift hill supports felt far too narrow. I have an inkling you may have used prefabs ??? remember you can 'atomize' the supports to modify them to better suit your ride.
My other major gripe was with the pacing in the middle of the ride. You had a strong start and finish but the section between the MCBR and laucnh really lacked in numerous ways. Firstly the positive g-forces disappeared, you were barely scraping into +3g for almost all of the valleys. The ride was also overbanked and the turns were not tight enough ??? the ride felt like it needed to be going 20mph faster to really make use of the track you designed. Protip if you didn't already know: positive laterals means you feel like you're falling out the right hand side of the car, negative laterals mean you feel like you're falling out the left hand side of the car.
What I did like about this track was the finale ??? the double overbank around the station gave a real sense of speed and I enjoyed that sequence especially. Most of the layout after the launch felt good in all honesty and it was certainly my favourite part of the ride. The launch was a nice originality booster too.
Feel free to pm me about your rate! [: