Hayashi is a B&M hyper coaster set in a wooded area next to a lake. I've spent the last couple of weeks finalising the track work and am about halfway through supporting the ride. I have also done most of the terrain work and have fiddled with the environment a bit to see what I can get out of it.
The top of your lift is too compact and the hill either isn't steep enough and/or doesn't increase angle quick enough for B&M (At least that's what I can see)
I like the look of the rest of the ride though
Coaster Count: 582 // Top Five: 1. Helix2. Nemesis3. Big Bad Wolf4. Boulder Dash5. Balder
Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo
You also might want to make the diagonal beams a bit farther away from the vertical beams in your supports. Look at the examples in the pictures Turbo linked to. Yours are slightly close together. Believe it or not little things like that can make all the difference.
The drop in the photos in the imgur account looks more like a B&M drop than the one pictured. Maybe it's the angle that the in-thread screenshot was taken at.
That image of Shamhbala (idk if that spelling is accurate and too lazy to look, but apparently not too lazy to write a paragraph to explain this) isn't directly from the side. It has a (give or take) 5 degree offset
Coaster Count: 582 // Top Five: 1. Helix2. Nemesis3. Big Bad Wolf4. Boulder Dash5. Balder
Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo
Finished the main supports. I have the transfer track supports and some terrain and scenery left for the back half. I also widened the diagnals on most of the supports and made the lift supports thicker.
Do it a tiny bit more in some places. I'm really sorry to do this to you lol. The supports will become second nature with a bit of experience I promise.
The site is in french, but google translate translates it well enough to figure out how to use them. When putting them by your coaster the Y axis can't be moved with the arrows you have to input the height by double clicking the object and putting the Y value in manually.