Board index Roller Coaster Games Hard Hat Area Tsuki-Yomi

Tsuki-Yomi

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 29th, 2007, 10:17 am

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
Offline
Tsuki-Yomi

Tsuki-Yomi is a new age Vekoma Flyer with plenty of ways to get you flipped...literally. All but one of the turnovers is done in a new way, and it offers quite a thrill in its 2278 feet of track. The Gs sometimes get a little high, but nothing above 1.5 in the front row.

Additional pics: http://www.nolimitsdevcenter.net/p3508

track work is done & finalized, but if there are any painstaking flaws i may go back and change them, let me know what you think!

Post April 29th, 2007, 11:05 am

Posts: 1936
Points on hand: 7,125.00 Points
Location: orlando
Offline
doesnt look like there are flaws, if u need it tested, ill test it for you, looks kinda fun, but im not sure until i ride it, release date?

Post April 30th, 2007, 3:56 pm

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
Offline
I'll probably have it out before the end of may, if all goes well.

It'd be awesome for you to test for me, anyone else want to?

Post April 30th, 2007, 4:51 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Offline
In general, it looks like a fun idea. However, this picture scares me ( http://www.nolimitsdevcenter.net/i28296 ) it's the element right after the first drop, so more than likely it's taken with high speeds, and the position that train currently is in from the picture looks like it will have lats. Am I wrong?
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post April 30th, 2007, 5:11 pm

Posts: 918
Points on hand: 905.00 Points
Location: St. Louis, MO, USA
Offline
I'd have to say, be extremely careful with the forces on this one. Flyers have to be very tame. Take a look at Air or Superman:Ultimate Flight. They look as if they're going so slow it'd be boring.

And if you don't mind me askin', what ever happened to that B&M invert of yours with the amazing dive loop? That thing was schmexy.

Post April 30th, 2007, 9:46 pm

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
Offline
the schmexy B&M dive loop only worked in the AHG setting were juuust right, and I tried to work around it but more often that not it was not how it was supposed to look. The idea is not dead though, I still want to create an B&M invert with a dive loop like that!

Gertsl I've checked the Gs in both the front and the back for that and it really is fine, the highest lats are only 1.9 and thats in the back. Yes its a tad high, but I think its standable

Want to test to see for yourself?

Post May 2nd, 2007, 9:51 pm

Posts: 127
Points on hand: 2,590.00 Points
Location: funchester, VA, USA
Offline
UPDATE-

I've begun support work and have gotten as far as the disputed overbank turn, hopefully i have a realistic design strategy for the supports, anyone want to offer a critique? I tried to put my own sort of style in, but I may have gone a little too far off...

Feedback would be appreciated

thanks

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member

Return to Hard Hat Area