Originally posted by Edge
RCT2 is just a plain awesome game. I love the retroness and the simplicity as said. It's just such an addicting game, you never cease to want to make your park bigger and better, and once you really get good at the game you feel yourself just sitting at the computer is a paralytic state, placing wall after wall on top of each other. It's as though nothing else matters in the world, you just need to get the theming perfect. Oh and when you cant get a wall piece in the right place, the terrian just doesnt let you make the one edge go blue (or red whatever) so you can build on it, the hours of changing views and holding shift just never ended! RCT2 was just an amazing game and is better than RCT3 is everyway. I don't just say that like 'Oh yeah, the old Green Day was way better!' I mean RCT2 was seriously better than RCT3
I had created a new post replying to a locked thread, but was reading this one and couldn't help myself. I agree with what you say here, even though I've only played RCT1 so far, and only just this past two weeks have really started playing it for the first time. I don't like the sound of RCT3 so won't be buying it, but what I'd like to see, just based on what I've learned from reading about RCT1 and 2 is that an RCT4 (or 2.5) could come out that has the same playability features as RCT1 and 2, and the same 4 perspectives but closer zooming) and an updated interface with more features.
I'm going to get RCT2 later based on other people's suggestion, but just adding to RCT1 and 2 without completely changing the game would keep the game fun. Use our computing power for keeping track of more guests, not trying to turn them into realistic movie actors on our screens. I'm not even bothered by the style of the graphics of RCT1. I'd be happy with a 2010 version of the game that looks like RCT1 or 2, but just has more rides, more types of paths, finer control of the placement of items, all without trying to turn it into a full 3-D world. I'm okay being stuck with a bird's eye view, as long as I can really tell what I'm doing. That said, sometimes being stuck to only four views made it a little difficult to see what I was doing. Those height markers in RCT1 are priceless for figuring out how everything actually is. A full 360-degree swinging camera would be nice so we can see some depth relationships, but then that gets into making it a full 3D game again, which is what I think needs to be avoided to make the game truly bigger and not just fancier eye candy.
So overall, I think an RCT4 (or an RCT2.5) would be great. Keep four perspectives, make it 2D, but just bigger. Make animations smoother--that's fine. Nothing wrong with smooth animations, but there's nothing wrong with RCT1 animations, either, in my view.
Phanes