Board index Roller Coaster Games No Limits Coaster no limits "camera"

no limits "camera"

Discuss anything involving No Limits Coaster Simulation.

Post July 8th, 2010, 1:17 pm

Posts: 10
Points on hand: 1,060.00 Points
Offline
anyone know if there's a tool, or a way, to get either the animated camera, or the animated coaster car, exported out of no limits? I know the object creator allows you to save out 3ds files of the track, but I'm wondering about the actual "animated" simulation of the coaster?

Post July 8th, 2010, 1:25 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Offline
I don't think that's possible. The track can be exported because the Construction Kit extracts the track path and then remodels the track stuff around that path.
Image

Post July 8th, 2010, 1:34 pm

Posts: 10
Points on hand: 1,060.00 Points
Offline
...but it does seem like it should be at least possible to get the animated coaster (or camera) out, after all, it's just position and rotation data per frame that must exist somewhere in the program, no?

Post July 8th, 2010, 1:46 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Offline
I'm not sure what you mean, but you can record what you see in the simulator by pressing NUM0
Image

Post July 8th, 2010, 1:50 pm

Posts: 10
Points on hand: 1,060.00 Points
Offline
thanks, what I mean is the actual data, not a recording of the ride. So for each frame, exported to say 3ds max or maya (for instance) I would have position and rotation data of either the coaster car(s) or the camera view.

Post July 8th, 2010, 1:58 pm

Posts: 2077
Points on hand: 4,775.00 Points
Location: Canton, Massachusetts, USA
Offline
Might be possible with the pro version, but I'm pretty sure it's not with the normal one.

Post July 8th, 2010, 3:19 pm

Posts: 1830
Points on hand: 3,960.00 Points
Location: London, United Kingdom
Offline
Not possible
Rarwh

Post July 8th, 2010, 5:31 pm

Posts: 2260
Points on hand: 87.00 Points
Bank: 12,611.00 Points
Location: MI, USA
Offline
The Construction Kit is as far as you'll get with the standard version of NL, and it does a pretty crappy job at it too. (Completely unoptimized coaster models, no texture mapping data for wooden supports, etc.; the 3ds exporter for the CK is a real mess though it's still better than nothing.)

Unless you know your way around the NL engine and/or files or have some kind of professional version that can handle it, getting model/positional data for tracks, supports, trains, camera positions, etc. can't be done.

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post