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Under Supported?????????

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Post May 27th, 2008, 3:59 pm
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Many of you have downloaded my ride sniped... You may also know that I built it 2 years ago and it had many problems.

I decided to make it again as an improved version. It will have all custom supports and a smoother track. I did come asross one problem though, I didn't know if some of you may call this under supported.

http://www.nolimitsdevcenter.net/i38036

Any comments and suggestions would be great.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 27th, 2008, 5:37 pm

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No. It doesn't look undersupported to me.

Post May 27th, 2008, 5:41 pm
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Thanx
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 27th, 2008, 7:11 pm

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it gives a more intense look to it.(and for a roller coaster that is exactly what people like)

Post May 27th, 2008, 7:27 pm

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Actually, it looks oversupported. Try just using two large tube columns, in the typical "A" frame shape. It'll look more B&M hyper like.
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Post June 8th, 2008, 7:09 pm
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post June 9th, 2008, 10:00 am

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I'd suggest using the same support layout but just spacing the track nodes farther apart. The more recent B&M hypers just use the A-frame shape supports, but if you're going for a similar look to, say, Nitro, then go ahead with the style of supports in your picture, just with more distance between the track nodes.

Post June 9th, 2008, 10:14 am

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I'd use thinner supports if I were you...
And maybe more of them...

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