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Σ - HUGE Update 7/19

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 15th, 2009, 2:56 am

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Teaser's up [:D]

Post July 15th, 2009, 3:17 am

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Originally posted by A113(I really need to know how to apply alpha textures in the object creator asap).


All I do is apply a Targa texture. In the Object Creator it appears all screwed up and everything but once you place the .3ds onto a ride and play the simulator, it works fine (for me).
Screw Commercialism. It's Dr.Gumbo, not CokeZero.

Post July 15th, 2009, 9:46 am

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^ It does? Because my texture just looks like a messed up static television screen. Testing now.

Post July 15th, 2009, 10:01 am

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I would LOVE to test for you!

Post July 15th, 2009, 10:02 am

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Ill test also.

Post July 15th, 2009, 10:02 am

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You both decide until now to request testing the ride? [lol]

Post July 15th, 2009, 10:04 am

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Yes. send it to Gutenson@aol.com with the objects.

Post July 15th, 2009, 10:05 am

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^ And I should let you test because..

Post July 15th, 2009, 10:07 am

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I want to see if there is any track, support, object or frame rates issues.

Post July 15th, 2009, 10:10 am

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^ Your computer better run really well, otherwise I won't give it to you.

Post July 15th, 2009, 10:24 am

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It can run Thunderhead Falls well.

Post July 15th, 2009, 10:29 am

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^ I'll send it later then, I guess.

Post July 15th, 2009, 11:42 am

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Hey Al, I'll take another look at it if you want.
Just keep scrolling...

Post July 15th, 2009, 11:47 am

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Same, if your not already up to your neck in testers.

Did that Targa thing work?
Screw Commercialism. It's Dr.Gumbo, not CokeZero.

Post July 15th, 2009, 2:03 pm

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I really can't wait to test and ride your amazing wonder Sigma coaster.

Post July 15th, 2009, 2:19 pm

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^ You should try and test with an open mind really since he's looking on how to improve the ride, not for people to get early rides on it.
Screw Commercialism. It's Dr.Gumbo, not CokeZero.

Post July 15th, 2009, 4:09 pm

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Don't send your track to cool5, he's the most worthless rater/tester in the world. And if you can't already tell by the show he's putting on he just wants a sneak peak at your ride.

But its whatever, your choice.

Post July 15th, 2009, 4:24 pm

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Don't worry Lewis, I'm just giving the track to Flickstah and Kyle, but that's it. NO MORE TESTERS. I think 10 is way more than enough.

And I got the targa thing to work, so the only high poly objects in this project will be the supports and the tunnel (yay). I'll upload some pics of the new fencing and completed station later.

Post July 15th, 2009, 4:43 pm

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10 testers!? Haha NEway nice teaser, certainly didn't take ya long. [8D]

Post July 15th, 2009, 5:10 pm

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^ Thanks, and it only took me an hour to make the video.

Post July 15th, 2009, 9:52 pm

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Taking Dr.Gumbo's advice, I played around with the .tga files, and apparently just two tree textures overload the system and it shuts down the Object Creator. However, I was able to find a really good texture, and I successfully made this: [^]

Image

Post July 16th, 2009, 5:20 pm

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This ride looks amazing, can't wait for it to come out! The teaser video was just that, it made me want more, haha. I'll definitely be following this one.

Post July 16th, 2009, 5:22 pm

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Check it out when it comes out then :)

Post July 16th, 2009, 7:16 pm

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Looks nice.

ArapahoeGOALIE07

Post July 19th, 2009, 10:34 am

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Don't ask me how I did it, but the ride is complete!

Image
Looking down the launch track.

Image
Forest of supports omg

Image
The queue area and exit staircase headchopper

Image
The brakes.

Here is the video:



The ride will be in the exchange this evening, as I'm busy all day.

Thanks to all my testers and sorry to Kyle, I'll let you test my ride.

Enjoy :D

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