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2012 NLT - Round 1 SCORES PAGE 11

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Post March 22nd, 2012, 10:12 am
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Originally posted by hyyyper

So guys, one week left. How's everybody doing so far?


I had the beginnings of a layout started but with moving house and also my son Neo having more heart surgery I doubt I will have a finished ride. Maybe next year [:)]

I am looking forward to seeing what designs all you guys have made though and good luck to all of you.

On a side note Hyyyper, I think all submitted rides should automatically be placed onto the exchange for people to see under there makers names?!?

Post March 22nd, 2012, 11:07 am
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^I'm not sure if all the members would agree on that. If their ride is total crap I won't force them to upload. After the scores are posted, players are free to upload their ride.

But like I said before, if we get rid of the total secrecy rule, then submissions would once again need to be uploaded to the exchange.
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Post March 22nd, 2012, 11:47 am

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Which is how it should be, it's how this tournament was run for years. Plus the exchange could REALLY use the activity.

Post March 22nd, 2012, 12:10 pm
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I think the main issue was people trying to avoid the "version 2" of a track submitted to judges a week or so after it was uploaded to the exchange and had time to collect criticisms and things to improve on while in the exchange.
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Post March 22nd, 2012, 12:17 pm
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^That was never the problem. The first submission was the final submission. It started a few years ago, when some people accused the judges for being biased. The result: everybody had to keep silent about their tracks to prevent the judges from linking a certain track to a certain player.

It's about time this got revoked and make the tournament fun and engaging again.
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Post March 22nd, 2012, 7:14 pm

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I'm really behind.. Im dedicating almost my whole spring break to this. Track is 95% done with supporting and some minor tech stuff left

Post March 22nd, 2012, 9:00 pm
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Well then switch it around for Round 2.

Hope you finish jdmi :-)
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Post March 24th, 2012, 1:48 pm
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just submitted my entry :)

Edit: forgot to package it, sent again :P
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Post March 25th, 2012, 10:54 am

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My entry is sent

Post March 25th, 2012, 11:38 am
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Good :-)
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Post March 25th, 2012, 1:11 pm

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I got a problem using track packager. Gives me a "runtime error 9 script out of range". Is this because of my 3ds? Can I rar the coaster instead or how should I deal with this?

Post March 25th, 2012, 2:19 pm
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Im not sure what the error means, but yes you can rar it.
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Post March 25th, 2012, 2:37 pm

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Okay thanks, I just sent it.

Post March 25th, 2012, 4:11 pm

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I just finished the layout

Post March 25th, 2012, 11:59 pm

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Newton annoys me....i love the end result but it takes so damn long!!!!!!!!!!

Post March 26th, 2012, 9:47 am

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2 things before I submit:

a) I'm in the clear if my supports are visually outside borders in the simulator but within them in the editor, no?

b) I changed the size of the supports comprising the station box to be the smallest (thin) as the large supports were colliding with many low elements of the coaster. Should I change back?

Post March 26th, 2012, 11:56 am
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^Rules will be tested in the editor when possible, which means that everything except the speed and tunneltest are checked in the editor

The supports of the template can be any size you like. If they still interfere with your track, you may move the template vertically.
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Post March 26th, 2012, 1:15 pm

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^Hey thanks sir. I think I'll try and use the remaining to time achieve *some level* of polish =P

Post March 26th, 2012, 4:36 pm

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I hope i didn't miss anything and get disqulified :S

Post March 26th, 2012, 5:20 pm

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Originally posted by Jaynen

I got a problem using track packager. Gives me a "runtime error 9 script out of range". Is this because of my 3ds? Can I rar the coaster instead or how should I deal with this?


I had this error a while back. It's because you probably have too many 3ds.

Post March 26th, 2012, 5:43 pm
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Originally posted by NightwindElf
It's because you probably have too many 3ds.


More for me to delete.
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Post March 27th, 2012, 11:15 am

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If our coaster is 2 km/h outside of the range, will it be disqualified, or just have points deducted?

Post March 27th, 2012, 12:12 pm
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disqualified
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Post March 27th, 2012, 1:34 pm

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Five more supports, some details and syncing up the trains to finish.

^^ Just increase or decrease the lift speed enough to get it into the target zone.
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Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post March 27th, 2012, 4:40 pm

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Sent track. All i can do is wait for the best (or worst)

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