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(NL2) Who-Dey: B&M Giga Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 3rd, 2014, 12:42 pm

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I've started working on the first NL2 coaster I'm hoping to upload here. It will be called Who-Dey, named after the Cincinnati Bengals chant and mascot. Here's some screenshots of what I've done so far. Also the ride will be hand built most of the supports will be custom made.
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2014-10-03_00002.jpg
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Post October 3rd, 2014, 2:22 pm

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Looks good, but you might wanna change the drop shaping- B&M drops are force-based, and have a long, gradual curve. Use these pictures of Leviathan's first drop for reference!

Image

Image

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Also you may want to make the straight section before the lift longer (than the train), otherwise it will be useless as a block. But other than that, looking good so far.
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Post October 3rd, 2014, 2:28 pm

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Those pics only remind me of how amazing Leviathan's drop is. Best drop I have ever been on.
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Post October 3rd, 2014, 2:57 pm

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Thanks for the pics. This coaster is gonna be much taller the Leviathan (366 ft to 305 ft). Here's what the first drop looks like now.

Also, instead of being an L-shape like Leviathan and Fury 325, Who-Dey will be more V-shape.
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2014-10-03_00010.jpg

Post October 3rd, 2014, 3:52 pm

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Looking much better!
It's been a long time
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Post October 7th, 2014, 12:14 pm
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Cool project!
Looking better already and WOW look how tall that thing is! It's massive!

Post October 7th, 2014, 12:35 pm
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I'm going to guess around 350ft. What you have looks good so far.
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Post October 7th, 2014, 6:56 pm
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Coasterkidmwm wrote:
I'm going to guess around 350ft. What you have looks good so far.

He said above it was 366, so good guess!

Post October 9th, 2014, 8:10 pm

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Sorry for a lack of update, I've been busy this past week that I didn't had time to work on the coaster. I menage to get most of the track work done and finish the supports for the lift hill.
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2014-10-09_00001.jpg

Post October 14th, 2014, 7:22 am
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Cool stuff!

Post October 17th, 2014, 10:55 am

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I got the first draft of the track done and most of the supports for the first turn around build. Here's a POV video and some pictures. Layout is not final and may go back and change some things.

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2014-10-17_00002.jpg

Post October 17th, 2014, 11:02 am

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Looking great with the supporting

Post October 20th, 2014, 6:12 am
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Looks fairly decent, interesting layout certainly and the supports look good. Need to work on a few of the transitions as they look a bit snappy. Personally I think the first turnaround could do with a bit of reshaping on the entrance so it flows at bit better through there.
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Post October 20th, 2014, 7:50 am
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Remember you can extend the banking beyond what the game tells you has zero G's so it's less snappy.
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Post October 20th, 2014, 9:41 am

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^^ Were you just reminding him that we're "allowed" to change the banking to whatever we want beyond what the game calls 0Gs, or were you saying there's a range around whatever the game calls 0 lateral Gs that will still be relatively low? Well I guess the latter is basically going to be true regardless of whether or not that's what you meant, but still, just curious.

Post October 21st, 2014, 8:39 am
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I think it overall looks great and the supports look pretty good!

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