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Florida Adventure Theme Park and Resort

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post November 29th, 2014, 4:55 am

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Is the video sped up at all? cause that loop seemed awfully fast.

Post November 29th, 2014, 10:30 am
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^ It's part that fast, part the video.
The laptop I recorded it on is a bit weird so the trains look funky, and now after the 20th time watching this video, makes the loop sped up a bit.

Post November 29th, 2014, 11:38 am

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As TTD03 stated it does go through the loop a bit fast and its partially the video. It is an easy fix to slow the train down a bit if needed.
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Post November 30th, 2014, 12:44 pm
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Not to be an ass but why bother making wingrider trains if the NL team said they're going to make them?
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Post November 30th, 2014, 12:59 pm

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Well The CodeMaster joined our team so we are just using his for now. When the NL2 Team releases the model we may switch over. We are also talking about theming the trains to fit the theme of the coaster.
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Post November 30th, 2014, 1:16 pm

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Is deere even part of this project anymore?
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Post November 30th, 2014, 9:19 pm

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Paradox wrote:
Is deere even part of this project anymore?


To answer your question:

TTD03 wrote:
We are saddened to announce the departure of deere839 from the Six Flags Florida Adventure team. Things have not been working out quite so well for the team and it was decided that it was best for him to go.
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Post December 4th, 2014, 10:30 pm

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Image

Post December 4th, 2014, 10:57 pm
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the B&M track looks pregnant.
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Post December 4th, 2014, 10:59 pm
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^ how does one come up with that statement.

Post December 5th, 2014, 12:25 am

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^ When two B&M tracks get manufactured together...


Seriously, this is an all-star cast of NL2 designers, coders, builders and landscapers...

What you guys are doing is alright, but really you guys are using your combined talents and abilities to recreate what we've all seen and been on with painstakingly detailed realistic mistakes included.

Why? XD For instance, I'd be more interested to see what you could do with Arrow's model better than what they did rather than a labor of love that feels 30 years old and outdated y'know?

I think this can be on of those things that shapes the direction NL2 heads with the fandom. We used to be way ahead of RL in terms of what coasters can do, I think they got a lot of designs and ideas from the fandom. And just like the NL2 team I think a lot more sites and YT videos get scouted than we realize. But I'm pretty positive that what they wouldn't be looking for are cliches that even the GP is tired of even if they are epically beautiful.

Summary: Please don't build a park of copycat coasters, build an innovative dreampark!

Post December 5th, 2014, 9:32 am
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^ Oh haha, we haven't shown some things for a reason. Many things have changed as well that were "copycat" coasters from other parks.
You are going to shitt your pants when you see this Giga coaster in full.

Post December 5th, 2014, 11:43 am

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Just in the most recent pic posted, the spine is never wider than the thickness of the rails (maybe the most difficult problem to solve I know), the gauge of the track needs to switch to normal after the supporting spine segment splits off to hit the ground, and the shaping of the crest looks like it may be too circular (but I can't say for sure at this angle).

VERY pregnant your giga looks. Maybe it will birth a nice floorless or sitdown looper.

Post December 5th, 2014, 12:00 pm
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^ Not gonna lie, we didn't spend much time on that. I think code did it in an hour?

Post December 5th, 2014, 12:11 pm

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aj74205 wrote:
Just in the most recent pic posted, the spine is never wider than the thickness of the rails (maybe the most difficult problem to solve I know), the gauge of the track needs to switch to normal after the supporting spine segment splits off to hit the ground, and the shaping of the crest looks like it may be too circular (but I can't say for sure at this angle).

VERY pregnant your giga looks. Maybe it will birth a nice floorless or sitdown looper.



Thank you for bringing that up. We will fix the issue. About the shaping, it is very hard to tell from the picture posted but I will tell you that the shaping does need a small amount of work still on the crest. This coaster is no where near being finished. We decided to post a picture because there has been no update recently. Again, thank you for bringing it to our attention.


EDIT: It has been re sized and fixed
Last edited by Blase Rhine on December 9th, 2014, 12:06 pm, edited 1 time in total.
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Post December 6th, 2014, 12:56 am

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Construction crews have been very busy lately finishing up some of the parks newest coasters. While the names have been kept a secret for now they have released these two pictures.

Image

Image


The crews have also release the height and speed of each coaster. Can you guess what each is?
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Post December 6th, 2014, 12:59 am
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I'd guess, but that wouldn't be fair since I already know :P

Post December 6th, 2014, 1:01 am

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How tall is the strata?

Post December 6th, 2014, 1:17 am
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^ x facepalm x
That was your job to guess :P
Blase Rhine wrote:
The crews have also release the height and speed of each coaster. Can you guess what each is?

Post December 6th, 2014, 3:29 am

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I do love the night photo of these giant coasters that makes me think of Top Thrill Dragster collaborated with Millennium Force! So realistic I would really love to keep it as one of my wallpapers! :)
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Post December 6th, 2014, 3:42 am
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^ Not a bad idea to put on the list for the CC Store update...

Post December 6th, 2014, 4:10 am

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314 and 456?
Plantoris

Post December 6th, 2014, 6:41 am

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Strata must be taller than Kingda Ka because Six Flags wants all records.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post December 6th, 2014, 7:12 am
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450 strata and 330 giga.
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Post December 6th, 2014, 7:50 am

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Strata 520' 170mph Giga 370' 115mph

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