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Sadaharu B&M Sitting (RELEASED??????????

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 2nd, 2013, 10:29 pm

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Hi Guys~

Do you ever downloaded my early project:Kung Fu Panda
http://www.coastercrazy.com/track_exchange/detail/14995

Because it's a bit unrealistic ,I decided to Retrack it in 2013
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New Coaster will have a new name,and 7 Inversions and won't be a floorless coaster


Jojo Roll and Dive drop is removed
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Also scenery on the end of track is also removed
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Update?????????????????? New First Drop and Immelman Complete??????????????????
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Also Track after MCBR will also retracked
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Updated 2013-4-6

Retrack Complete.New track is Themed with Gintama
and there is a Sadaharu head for cartexture

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Track and supports painted in Orange,red and yellow for Kagura

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New coaster have 7 Inversions

Immelman
Loop
Dive Loop
Cobra Roll
Corkscrew
Loop

also featuring few airtime elements
`High speed ejector
`Double hill
`Overbanked turn
`Curved Airtime hill

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*Edit*
I want this train has the same train style with the Wildfire at Silver Dollar City??????????????????So I used hyper coaster instead

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Last edited by hzgarfield on June 9th, 2013, 7:02 am, edited 1 time in total.

Post April 5th, 2013, 1:15 pm

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But really... It's not the same train style...
Cedar Point
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Post April 5th, 2013, 1:41 pm
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Post April 5th, 2013, 1:50 pm

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Originally posted by coasterdave

But really... It's not the same train style...


NL doesn't have this train style,so I used hypercoaster instead of
_8(:/????????????????????????????????????)_ but I don't want to use that normal sitting coaster,it??????????????????s not open enough

Post April 5th, 2013, 3:11 pm
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Post April 5th, 2013, 4:06 pm

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Looks good.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post April 5th, 2013, 4:44 pm

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Originally posted by hzgarfield

Originally posted by coasterdave

But really... It's not the same train style...


NL doesn't have this train style,so I used hypercoaster instead of
_8(:/????????????????????????????????????)_ but I don't want to use that normal sitting coaster,it??????????????????s not open enough


Twisted Steel is in the NL program...

On another note I do like the new layout
Cedar Point
2008-2015
--2015--
Beach Band- June-August
https://www.facebook.com/TrumpetDMR

Post April 5th, 2013, 10:43 pm

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Location: Hangzhou, Zhejiang, China
But I love that Hyper coaster??????????????????s Zero cars .it??????????????????a texture -friendly front because it doesn't have too many polys

Riders will see this texture easier than twisted steel

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Updated 2013-4-6


How about a drop without pre-drop??????????????????
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Post April 17th, 2013, 6:55 am

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Small Update on 4-17 2013
Catwalks and Railing finished
and some Realistic Brakes
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Also a Yorozuya for Souvenir house
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Post April 17th, 2013, 7:24 am

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The red of the catwalks is too bright IMO, but otherwise it's good.
mkingy wrote:
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Yoda wrote:
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Sith will prevail, otherwise


Fluorometholone

Post April 27th, 2013, 11:39 am

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Post April 28th, 2013, 5:17 pm
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Not sure how much sense it makes for the exit path to go over the track and then come back under it to the same side, but the rest of the station looks nice.

Post April 28th, 2013, 6:41 pm

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yes I agree, its not the exit you want to explore diffrent angles and view points with but the entrance, it gets you excited for the ride by going through the ride a different points, where as it doesn't make sense for the exit to do this because you would have already experienced the ride.
What are these for?

Post May 6th, 2013, 7:53 am

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Pass or Fail??????????????????

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Updated 5-8
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Coaster maybe release on June 2nd

Post May 7th, 2013, 2:24 pm
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I don't understand what you are questioning with the pass or fail, it all looks fine to me.

I am looking forward to this ride, it looks really cool.
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Post May 7th, 2013, 4:46 pm

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I say tone down the support just a tad. Like 5%-10% darker.

Post June 8th, 2013, 1:10 pm

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Post June 8th, 2013, 3:43 pm
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looks all very nice! But careful with your break run with the mix of magnet fins and friction breaks, some people might ass rape you over E-Stop.
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Post June 8th, 2013, 7:00 pm
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Originally posted by TheArchitect

looks all very nice! But careful with your break run with the mix of magnet fins and friction breaks, some people might ass rape you over E-Stop.


Very true....This is why I stopped doing that for realism....too many picky people whining over E-Stop test.

Post June 9th, 2013, 1:24 pm

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This ride is my very favorite of the moment!

I like the drop, it gives a good floater. The whole layout flows very well, great job.
I really appreciate the duress you set by putting a maintenance path under the ride, forcing some suport to be special!

The details, brakes, catwalks, etc. are very nice with a special mention to the transfer track and the garage. I don't know if B&M does that in real life, but if they don't, that could be an inspiration.
On the brake topic (^), I don't care of E-stop test anymore (see the launches: with transport section it rolls back to death, with brake one you can't stop it), so I'd rather like have a realistic look.

But I don't understand the braces you've put around the track. These are mean to hold the nets, so you need them around paths, and only there. ;)

I will end my comment by giving the tumbs up for the post-brake turnaround, I love it!


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