Yeah, that has nothing to do with how good or not the actual ride is. A kiddie coaster isn't going to be my #1 steel because it's 100% perfect for kids.
^But you can compare which is more intense, as that's the overall quality I go for. It's just my personal opinion. But yeah parts of Helix are like being on Big Thunder.
Lets just say I rode Helix maybe 2-3 times while I was there...but Balder 20+
Guys, I've been on Helix, and it is pretty weak. The best intense moments are the section from the post pretzel loop air time hill, 0g, and transition into the helix and then the airtime hill after the inverted tophat. The rest of it is very weak and meandering like. It's not very forceful, slow, an...
Is it too late to work on the ending a bit? For some reason I'm not feeling the 2 overbanks type turns in a row to end the ride. You only have one airtime moment in the s-hill. What about another s-hill after the first overbank or maybe a straight airtime hill after it, then another turn back toward...
The way Rocky Mountain designs their transitions and shaping for inversions and stuff makes them have airtime. 12 moments of airtime on this ride and people are complaining? Sheesh.
Go ride Outlaw Run. It is a mind blowingly good experience. And this is like 2 Outlaw Runs glued together. Wow!
Dude, their maintenance and safety standards suck. REALLY BAD. When I was there this last summer every ride looked like it was falling apart...that's because they were. Even Hades 360, the ride that was supposed to have gotten a full overhaul, was brutal and a giant POS. Glad I didn't even bother ri...