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Originally posted by boneplaya Are the patrons at the top going to have a railing to hang on to? It seems like that whole tower is just a lawsuit waiting to happen [:P] Seriously, though: I'm not normally a big fan of these massive rides because they're normally just too over-the-top, but yours loo...
by tt1001
September 15th, 2011, 8:33 pm
 
Forum: Hard Hat Area
Topic: Terminal Velocity
Replies: 26
Views: 5143

Talk about bringing an ancient topic back from the dead! However, my madness is not without a purpose. Just recently I had gained back the interest I used to have for NoLimits. I had taken a much needed break from it that has helped me regain my inspiration to actually build again (I sound rather co...
by tt1001
September 15th, 2011, 6:17 am
 
Forum: Hard Hat Area
Topic: Terminal Velocity
Replies: 26
Views: 5143

^Ah I'm glad there's a solution, thank you, may I ask what program that is?
by tt1001
September 4th, 2011, 11:35 pm
 
Forum: 3D Modeling Discussion
Topic: Contrast Issues with Objects
Replies: 10
Views: 4386

Contrast Issues with Objects

Hi guys, I was wondering if anyone had any solutions on how to fix the high contrast on Sketchup objects. (Whether in game or in Sketchup)The object ends up looking fine however when imported the texture of the object looks highly contrasted. Here is a picture of what I mean: http://img845.imageshac...
by tt1001
September 4th, 2011, 9:47 pm
 
Forum: 3D Modeling Discussion
Topic: Contrast Issues with Objects
Replies: 10
Views: 4386

Originally posted by RideWarriorNation Originally posted by tt1001 How would I go about making a horseshoe roll? What type of segment should I use (Multi Force or Single?) and how many sections should I divide the horseshoe? if you could provide a pic of the HorsheRoll i could be able to help... Co...
by tt1001
October 7th, 2010, 11:20 pm
 
Forum: No Limits Coaster
Topic: Newton 2 Questions
Replies: 9
Views: 1318

Originally posted by slosprint Fly to lies are pretty easy. all you really have to do is roll the track as much as needed to continue the turn and make the vertical G settings the opposite of what they were to begin with. so if it was at 2 gs make it -2 gs or vice-versa. How would I go about making...
by tt1001
October 7th, 2010, 10:44 pm
 
Forum: No Limits Coaster
Topic: Newton 2 Questions
Replies: 9
Views: 1318

Originally posted by Mad-man 5

Enter A113 or Decilsrule911...
Probably.


I checked both users, and only one of them has tutorials that I could find(A113) but his tutorials were in game and not in Newton.
by tt1001
October 7th, 2010, 4:31 pm
 
Forum: No Limits Coaster
Topic: Newton 2 Questions
Replies: 9
Views: 1318

Newton 2 Questions

I'm pretty new to this program and I've only used it for a few days now. So far I'm able to start a station, pre-lift, and the lift+drop. My next concern is leading that drop into an over-banked horseshoe (Similar to the ones found on flying coasters) and a Fly to Lie. I couldn't find any tutorials ...
by tt1001
October 7th, 2010, 3:46 pm
 
Forum: No Limits Coaster
Topic: Newton 2 Questions
Replies: 9
Views: 1318

Hey guys, well I had to take a quick break from this since school recently started again (Got back from Fall Break) I decided to start working on it again and I've made some updates on the layout and track style which I'll need some feedback on. First things first, track style. As of right now I'm t...
by tt1001
November 3rd, 2009, 8:31 pm
 
Forum: Hard Hat Area
Topic: ξ - Samekh (Intamin Giga)
Replies: 22
Views: 4052

Hello guys, quick update :) So far I've completed a little amount of support work but 3ds have started for the station. Please note the station is no where close to finished. I decided to make a large building instead of just a station to house different things (Stores, Shops, etc.) other then just ...
by tt1001
September 9th, 2009, 10:13 pm
 
Forum: Hard Hat Area
Topic: ξ - Samekh (Intamin Giga)
Replies: 22
Views: 4052

Originally posted by gouldy Interesting so far. I like the colours as they are at the moment, are they going to stay that way? I was thinking of changing the colors since I've been getting mixed feelings from other people but I'll make them the default colors for now. I'll test some other colors th...
by tt1001
September 9th, 2009, 6:11 pm
 
Forum: Hard Hat Area
Topic: ξ - Samekh (Intamin Giga)
Replies: 22
Views: 4052

ξ - Samekh (Intamin Giga)

I'd like to formally introduce my latest creation Samekh. (Greek letter #958;) Definitely inspired by Intimidator. Trackwork is currently completed and I'm now working on supports and some 3ds. (Station and Queue should be enough) Statistics: Height: 297.00 feet Speed: 89 MPH Ride Length: 5937.31 fe...
by tt1001
September 8th, 2009, 10:27 pm
 
Forum: Hard Hat Area
Topic: ξ - Samekh (Intamin Giga)
Replies: 22
Views: 4052

Originally posted by dcs221 lol @ reclining brake fins. They must be comfortable, huh? Did I mention they're sponsored by La-z-Boy?[:)] This is gonna be really good. And the pics look so good for some reason. I love the station. Please make the swamp water regular though. Its ulgy. Yeah I forgot to...
by tt1001
July 12th, 2009, 4:28 pm
 
Forum: Hard Hat Area
Topic: In?????anity-Intamin Accelerator
Replies: 6
Views: 1733

In?????anity-Intamin Accelerator

I've started on a new project a few days ago and decided it was finally time to start making a thread. It is roughly inspired by Storm Runner & Ispeed with some unique elements to it. So far the trackwork is the only thing that's finished (Although I might change some transitions if I'm not happy wi...
by tt1001
July 12th, 2009, 6:10 am
 
Forum: Hard Hat Area
Topic: In?????anity-Intamin Accelerator
Replies: 6
Views: 1733

Well it depends. If you enjoy creating theme parks rather then coasters then I definitely suggest RCT3. The possibilities are amazing with theming and building even if the coasters don't look as..... professional, for lack of better word :]. Oh and not to mention that Custom rides & trains are now p...
by tt1001
July 10th, 2009, 5:41 pm
 
Forum: Introductions
Topic: RCT3 vs NOLIMITS COASTER
Replies: 84
Views: 13212

Making a quick update. Don't have time to make much descriptions but if you have any comments or concerns feel free to leave some.[:)] http://img25.imageshack.us/img25/7415/rustsmooth0906282042140.png http://img37.imageshack.us/img37/7530/rustsmooth0906282043290.png http://img38.imageshack.us/img38/...
by tt1001
June 28th, 2009, 11:57 pm
 
Forum: Hard Hat Area
Topic: Breeze-B&M Hyper
Replies: 10
Views: 1144

Originally posted by disaster249 ^I agree they shouldnt go over one another. Plus make sure your hills are the right shape. Its a shape thats hard to get when handbuilding. **EDIT** the lift supports arent quite right either. Fixed the supports. Never noticed the overlapping but it's fixed now.[:)]...
by tt1001
June 27th, 2009, 2:56 pm
 
Forum: Hard Hat Area
Topic: Breeze-B&M Hyper
Replies: 10
Views: 1144

Originally posted by Stealthrider5583 i guess its newtoned, but that is fast for supports Newton lags on my PC. lol. I've thought about using it but didn't use it for this ride. All handbuilt+a little of elementary. The supports are pretty easy. I personally think B&M supports are the most simple t...
by tt1001
June 27th, 2009, 5:12 am
 
Forum: Hard Hat Area
Topic: Breeze-B&M Hyper
Replies: 10
Views: 1144

Breeze-B&M Hyper

Hello. [:)] Just recently started building this hyper yesterday (Inspired by Hollywood the Ride). Finished the track work and almost done with the supports. I just need to start with the 3ds. http://img20.imageshack.us/img20/4852/rustsmooth0906262357260.png http://img30.imageshack.us/img30/9326/rust...
by tt1001
June 27th, 2009, 3:04 am
 
Forum: Hard Hat Area
Topic: Breeze-B&M Hyper
Replies: 10
Views: 1144

Originally posted by bobbyjo [lol] @ CKMWM's avatar [lol] You can always make your regular corkscrew in elementary then flatten the top a bit. You just have to make it small, because B&M wingoevers really whip you over the top. I tried flattening but after I Ahg it screws up the corkscrew and it ma...
by tt1001
June 17th, 2009, 5:40 pm
 
Forum: No Limits Coaster
Topic: B&M Invert Flatspins?
Replies: 13
Views: 2148

Originally posted by tmv8888 Make your entry and exit slopes larger, like 60 or 65 ish. That, combined with tearing, should get you the shape you want! Hm I'll try that. I just tried negative numbers for tearing and it came out somewhat similar. Should I just stick to using positive numbers? Hand B...
by tt1001
June 17th, 2009, 1:28 am
 
Forum: No Limits Coaster
Topic: B&M Invert Flatspins?
Replies: 13
Views: 2148

B&M Invert Flatspins?

Ok so just recently I was able to figure out how to make pumpless corkscrews through Elementary, Purg, and AHG. One thing that I'm having a hard time doing is making a invert flat spin for B&Ms. Usually when I use elementary it comes out circular. I've used the tearing function (which doesn't make m...
by tt1001
June 17th, 2009, 1:08 am
 
Forum: No Limits Coaster
Topic: B&M Invert Flatspins?
Replies: 13
Views: 2148

Need Help on PC comparison

I'm currently looking for a desktop computer that can meet this game's requirements (Sims 2) with minimal or no lag. Ram-256 MB or more (512 MB for Vista) Graphics- Card must have atleast 32 MB (64 MB for vista) Ati Radeon 8500+ (9600+ for Vista) Nvidia Geforce2 GTS+ (6200+ for Vista) HP Pavilion A6...
by tt1001
March 21st, 2009, 4:05 pm
 
Forum: Off Topic Discussion
Topic: Need Help on PC comparison
Replies: 0
Views: 527

Looks like I'll have to reinstall then. I haven't tried that yet.
by tt1001
December 31st, 2008, 3:11 pm
 
Forum: No Limits Coaster
Topic: Issue with editor nodes.
Replies: 2
Views: 1103

Issue with editor nodes.

Ok just recently I started playing Nolimits on a new computer that can handle it much better. In the simulation I can ride at up to 70 FPS and it doesn't lag at all. One issue I've been having though is the fact that the nodes in the editor don't seem to work right. Whenever I place a node (whether ...
by tt1001
December 31st, 2008, 2:24 am
 
Forum: No Limits Coaster
Topic: Issue with editor nodes.
Replies: 2
Views: 1103

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