Search found 36 matches

Return to advanced search


Yep it's ctrl+g. Thanks, would love to see a rate though :)
by Kilzombie
August 24th, 2008, 10:53 am
 
Forum: Track Advertising
Topic: The Roll-NL
Replies: 5
Views: 1203

It was smooth to begin with, and I used the track smoother to make the turns pump-free, and then I used AHG to heartline it. For the 3ds I have Sketchup. You'll need the pro version to export 3ds though. The free version doesnt have those exporters. But you can ask anyone who has the pro version to ...
by Kilzombie
August 24th, 2008, 10:12 am
 
Forum: Track Advertising
Topic: The Roll-NL
Replies: 5
Views: 1203

The Roll-NL

The Roll- A Maurer Sohne X-Car Coaster that I've made in my spare time. It's a small and short launch coaster, with only one inversion, a Zero-G roll. Hence the name of the ride, I've made a custom station, sign, and camera, but the rest of the 3ds are just ParkPack items. So you'll need that to get...
by Kilzombie
August 24th, 2008, 9:19 am
 
Forum: Track Advertising
Topic: The Roll-NL
Replies: 5
Views: 1203

you can get it from the NL tools thread sticky. I found another link there. It worked.
by Kilzombie
August 19th, 2008, 1:37 pm
 
Forum: No Limits Coaster
Topic: ASG Version 1.0 pre-beta
Replies: 104
Views: 18579

Originally posted by rupsenshow
i can't download it,it says FORBIDDEN.
why does he say that????

Yeah I get the same message.
by Kilzombie
August 19th, 2008, 6:32 am
 
Forum: No Limits Coaster
Topic: ASG Version 1.0 pre-beta
Replies: 104
Views: 18579

Pretty big update now, I've worked a bit more on the station, and the terrain-which I won't show until the final release. I've also used some stuff from the ParkPack. <!-- m --><a class="postlink" href="http://www.nolimitsdevcenter.net/i39559">http://www.nolimitsdevcenter.net/i39559</a><!-- m --> Im...
by Kilzombie
August 17th, 2008, 8:07 am
 
Forum: Hard Hat Area
Topic: The Roll
Replies: 14
Views: 2205

Oh sketchup was a total nightmare, I made the station, then when i imported it, the faces were all reversed. So I had to start all over again, and I had to draw each line by hand, then export it into Anim8or, to clean up the textures so they show up. Then export it again into NL. It's not something ...
by Kilzombie
August 16th, 2008, 4:03 pm
 
Forum: Hard Hat Area
Topic: The Roll
Replies: 14
Views: 2205

I've fixed the Sketchup problem, and I've finished the support work, latest images can be found here: <!-- m --><a class="postlink" href="http://www.nolimitsdevcenter.net/p5035">http://www.nolimitsdevcenter.net/p5035</a><!-- m --> Any more comments and feedback will be greatly appreciated. The Stati...
by Kilzombie
August 16th, 2008, 3:00 pm
 
Forum: Hard Hat Area
Topic: The Roll
Replies: 14
Views: 2205

Originally posted by ianko66 For some reason I just love the pre-launch: http://www.nolimitsdevcenter.net/i39449 Also, The transition into the turn I think should go a little more smoothly: http://www.nolimitsdevcenter.net/i39452 I'll test if ya what me to. Just PM me:) For some reason everyone see...
by Kilzombie
August 15th, 2008, 7:24 am
 
Forum: Hard Hat Area
Topic: The Roll
Replies: 14
Views: 2205

Originally posted by asaaa ^ i know exactly how you feel........ i hate that whole "trial and error" process. looks extremely smooth, and looks fun also. I really like the idea for the station drop out. If you are going to 3D the ride, that should tunneled to scare ppl, just like Mystery Mine, you ...
by Kilzombie
August 15th, 2008, 12:59 am
 
Forum: Hard Hat Area
Topic: The Roll
Replies: 14
Views: 2205

I used AHG to smooth it out, it was pretty much trial and error for this ride. It was a nightmare, repeating the process-tweaking each time- until it came out like that.
by Kilzombie
August 14th, 2008, 6:15 pm
 
Forum: Hard Hat Area
Topic: The Roll
Replies: 14
Views: 2205

The Roll

Hi, it's been just over a year since my last rollercoaster. So I'm a bit rusty with NL, which is why I decided to make a smaller, more family oriented ride. It has only one inversion, a Zero-G Roll, which inspired the name. I put up pics on the NLDC page, so any comments and criticism are greatly ap...
by Kilzombie
August 14th, 2008, 6:03 pm
 
Forum: Hard Hat Area
Topic: The Roll
Replies: 14
Views: 2205

Mirage

Hi, this is my latest coaster, I hope you enjoy it, and please rate!
Thanks.
http://www.coastercrazy.com/track_exchang ... ?tid=12622
by Kilzombie
August 12th, 2007, 5:31 am
 
Forum: Track Advertising
Topic: Mirage
Replies: 0
Views: 417

Well, after a number of unsucessful attempts to make a control house, I went back to my old PC-because it's XP, not vista- and installed Sketchup and the trial of Sketchup pro. I made a mediocre first attempt of a station control house and it looks ok. I'm still working on it. I'll post a picture as...
by Kilzombie
August 7th, 2007, 11:07 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

I've begun support work on the sidewinder. It looks good, but I'm still not sure about the track colors. Should I keep it one color or should I keep the color transtions? <!-- m --><a class="postlink" href="http://www.nolimitsdevcenter.net/i30995">http://www.nolimitsdevcenter.net/i30995</a><!-- m --...
by Kilzombie
August 6th, 2007, 8:49 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

Another small update which may not be in the final version. I'v been experimenting with color transitions and I want to know what you guys think of it. Take a look: <!-- m --><a class="postlink" href="http://www.nolimitsdevcenter.net/i30952">http://www.nolimitsdevcenter.net/i30952</a><!-- m --> <!--...
by Kilzombie
August 5th, 2007, 3:56 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

I've started adding supports to the Zero-G roll, and I've gone through all the supports and made the ones that look weak thicker. Also, I've made a cartexture for the trains. 0-G Roll: <!-- m --><a class="postlink" href="http://www.nolimitsdevcenter.net/i30939">http://www.nolimitsdevcenter.net/i3093...
by Kilzombie
August 4th, 2007, 1:35 pm
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

I have a small update, I've added gates to the station building. It lines up with the car properly and looks good. Here's a pic:
Image
by Kilzombie
August 4th, 2007, 6:18 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

well, I hope you'll be pleased with it when I finish it and upload, which I hope to do soon.
by Kilzombie
August 3rd, 2007, 8:59 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

I got another update. I finished supporting the dive roll. I hope it looks good. Also, I need some feedback on the track and if you have any suggestions about the station. Please tell me.
Here's the dive roll:
http://www.nolimitsdevcenter.net/i30906
by Kilzombie
August 3rd, 2007, 6:45 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

That looks cool. I like how there are bits of wood sticking out in the tunnel. It makes it more realistic.
by Kilzombie
August 2nd, 2007, 1:12 pm
 
Forum: Hard Hat Area
Topic: Indiana Jones Coaster.
Replies: 10
Views: 1080

Here's an update. I've been working on the terrain and fixing up the supports. I've also made a custom station. It may be basic, but I'm still practicing with the program I'm using. Support work is going smoothly and progress is being made. <!-- m --><a class="postlink" href="http://www.nolimitsdevc...
by Kilzombie
August 2nd, 2007, 9:44 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

I've tried to run Sketchup on Vista, and it doesn't work for me. But I have used Wings 3D. It's not as easy to get used to, especially if it's the first time you make 3Ds but it's totally free. It does work quite well. All you would need in the begining is a few good toturals on exporting the textur...
by Kilzombie
August 1st, 2007, 6:54 am
 
Forum: No Limits Coaster
Topic: 3DS
Replies: 25
Views: 2772

Mirage

Hi, this is my latest coaster. It's an Intamin Accelerator coaster. It launches you from 0-66 mph in about 3 seconds and has 6 inversions.
It's supposed to have a more Oasis theme, but I'll get to the terrain later on.
http://www.NoLimitsDevCenter.net/p3768
by Kilzombie
July 20th, 2007, 6:05 am
 
Forum: Hard Hat Area
Topic: Mirage
Replies: 10
Views: 1020

Looks fun, may be a bit short though, but still looks great! It would probably be one of the more original coasters.
by Kilzombie
July 19th, 2007, 5:10 am
 
Forum: Hard Hat Area
Topic: Off Road Adventure
Replies: 7
Views: 1852

Next

Return to advanced search