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Re: NoLimits 2 High Resolution Satellite Overlay Tutorial

Hi, Thanks for a great tutorial, which I have used a few times before, and now i need it again, but having a few problems with the newer version of Google Earth Pro, as it has incressed it's maximum resolution to like 8192x8192 pixels, which is fine, but now the math does'nt work... Hope you can he...
by Dusso Janladde
March 29th, 2026, 5:32 am
 
Forum: NoLimits Coaster 2 Tutorials and Templates
Topic: NoLimits 2 High Resolution Satellite Overlay Tutorial
Replies: 14
Views: 19104

Re: [NL2] Six Flags Great Adventure: A Collaborative Recreat

I know this is SUPER late, sucks to see the project abandoned/in limbo. Anyway, I was wondering where I can find the park masterfile? The google drive and dropbox links dont appear to be working. I know I saw the recreation on the steam workshop (unsure if it's Dusso that uploaded it or not), and s...
by Dusso Janladde
November 23rd, 2024, 4:23 am
 
Forum: Hard Hat Area
Topic: [NL2] Six Flags Great Adventure: A Collaborative Recreation
Replies: 445
Views: 98049

Re: [NL2] Kingda Ka recreation

I've made quite a few updates since the initial release, and I've just released what's probably the final version. Physics model is now the current NL 2.2, rather than the original NL 2. This required some tweaking to the speeds and timing, it now launches at 118 MPH rather than 116.5 MPH. Added The...
by Dusso Janladde
April 23rd, 2023, 2:20 pm
 
Forum: Hard Hat Area
Topic: [NL2] Kingda Ka recreation
Replies: 57
Views: 20458

Re: Kingda Ka

I've made quite a few updates since the initial release, and I've just released what's probably the final version. Physics model is now the current NL 2.2, rather than the original NL 2. This required some tweaking to the speeds and timing, it now launches at 118 MPH rather than 116.5 MPH. Added The...
by Dusso Janladde
April 23rd, 2023, 2:15 pm
 
Forum: Track Advertising
Topic: Kingda Ka
Replies: 5
Views: 8063

Re: Building a control panel for NoLimits 2

Added a new feature to the code: The trouble light now illuminates whenever you press a button at an inappropriate time. This will be caused by trying to dispatch with the gates or restraints open, or the seats/floor in loading position, trying to move the floor to dispatch position with the gates o...
by Dusso Janladde
September 11th, 2021, 9:56 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Re: Building a control panel for NoLimits 2

IT'S DONE! The bulbs for the Dispatch buttons just arrived today! They're WAY brighter than the others! https://i.imgur.com/qoZfaH9.jpg I also have made a few small changes to the code and wiring, in order to control the E-stop button's light in software. It's now connected to pin 0, and this is the...
by Dusso Janladde
September 9th, 2021, 9:15 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Re: Building a control panel for NoLimits 2

Major update, the whole project is almost complete! Installed the USB passthrough port! I can finally close the enclosure with the Arduino connected to USB! https://i.imgur.com/OMGOUHm.jpg?1 Extended the Arduino wiring, this will allow it to be secured to the inside of the enclosure. https://i.imgur...
by Dusso Janladde
September 1st, 2021, 9:03 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Re: Building a control panel for NoLimits 2

Let there be LIGHT! https://i.imgur.com/6PGz2sD.jpg The LED bulbs just arrived today, all but the green ones for the Dispatch buttons, which are on backorder until October 4th. They look amazing and work perfectly. Here, it's running a simple test program to turn all of them on when the power switch...
by Dusso Janladde
August 30th, 2021, 2:11 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Re: Building a control panel for NoLimits 2

The Arduino's here, and the wiring is finished. https://i.imgur.com/VbtTzU9.jpg In addition to adding the LEDs, the only thing I need to do is install a panel-mount USB port into the enclosure. This will allow the cover to be closed while the Arduino is connected to USB. I'm going with this one . Af...
by Dusso Janladde
August 25th, 2021, 11:24 am
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Re: Building a control panel for NoLimits 2

Legend plates are here and installed! The panel looks fully LEGIT now, and is finished on the outside except for the LED bulbs, which are on their way. Here, I removed the E-stop's head so you can see all of them clearly: https://i.imgur.com/KbgHKVc.jpg The legend plates are all custom, and I got th...
by Dusso Janladde
August 24th, 2021, 2:02 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Re: Building a control panel for NoLimits 2

This is a very cool thing to have made! You'll have to do a video of it working. Yep, that's the plan. It actually won't be 100% complete until October, as the green LED bulbs for the dispatch buttons are backordered until then. The arduino, the wires for it, and the legend plates should all be arr...
by Dusso Janladde
August 23rd, 2021, 1:12 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Re: Building a control panel for NoLimits 2

Update: Preliminary wiring is done. This is all the wires that won't actually connect to the Arduino, it and the jumper wires that connect to it are arriving tomorrow. Most of it is the ground wiring, which simply connects one terminal for each light (light terminals are facing the center) and one t...
by Dusso Janladde
August 22nd, 2021, 4:10 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Building a control panel for NoLimits 2

I've recently started building a physical control panel for NoLimits 2, using the same Allen-Bradley 800T buttons that are used on real coaster control panels. I'm buying them used from eBay, as they're VERY expensive new. I decided to go with 8 controls, this is more than enough for all the station...
by Dusso Janladde
August 20th, 2021, 9:21 pm
 
Forum: NoLimits Coaster 2
Topic: Building a control panel for NoLimits 2
Replies: 12
Views: 24566

Clearance Testing tutorial

Modern roller coasters must be designed so that the riders can't reach, touch or hit anything near them during the ride, for their own safety, and any realistic coaster made in NoLimits 2 needs to follow the same guidelines. Fortunately, NoLimits 2 gives us the same tools to do this that are used on...
by Dusso Janladde
November 4th, 2020, 4:36 pm
 
Forum: NoLimits Coaster 2 Tutorials and Templates
Topic: Clearance Testing tutorial
Replies: 1
Views: 8730

Re: [NL2] Six Flags Great Adventure: A Collaborative Recreat

What are the settings used to make the overlay fit properly? Just download this and load the included .nl2ovl file, that has the settings in it: https://drive.google.com/file/d/0BywnRPG-G-i7TFBBa2R2WmdxMzQ/view?usp=sharing I just checked myself, and it's 0.131954 ft/pixel. It should load properly i...
by Dusso Janladde
November 11th, 2017, 6:54 pm
 
Forum: Hard Hat Area
Topic: [NL2] Six Flags Great Adventure: A Collaborative Recreation
Replies: 445
Views: 98049

Re: [NL2] Six Flags Great Adventure: A Collaborative Recreat

This doesn't need to die. I've been waiting on two things for probably over a year now: An updated version of the park from Mkj332 with all the scenery that he's done so far, and a completed Superman: Ultimate Flight from DechLave. Anyone's welcome to work on other parts in the meantime, in particul...
by Dusso Janladde
November 7th, 2017, 6:10 pm
 
Forum: Hard Hat Area
Topic: [NL2] Six Flags Great Adventure: A Collaborative Recreation
Replies: 445
Views: 98049

Re: Boomslang, the tallest and fastest Inverted Impulse Coas

lol240 wrote:
How many lateral g's does this Impulse have? :)


Nothing too significant, it reaches 0.4 in the front during the twist.
by Dusso Janladde
June 10th, 2017, 8:34 pm
 
Forum: Track Advertising
Topic: Boomslang, the tallest and fastest Inverted Impulse Coaster
Replies: 3
Views: 2767

Boomslang, the tallest and fastest Inverted Impulse Coaster

Boomslang is an Inverted Impulse Coaster themed after the venomous African tree snake of the same name. The train's color scheme is that of the snake itself, the track and supports are the tree. It's the tallest and fastest inverted impulse coaster yet built, reaching a speed of 80 MPH and a height...
by Dusso Janladde
June 7th, 2017, 2:49 pm
 
Forum: Track Advertising
Topic: Boomslang, the tallest and fastest Inverted Impulse Coaster
Replies: 3
Views: 2767

Re: Amusement Park Pet Peeves

I have a job in my local amusement park (flat-ride op), and when its quiet the guests on the ride want to re-ride. However I am not allowed to do this because my boss made up some bullshit about the blood-circulation of the human body and people can get hurt if they don't get off the ride. I have t...
by Dusso Janladde
December 15th, 2016, 12:30 am
 
Forum: General Theme Park Discussions
Topic: Amusement Park Pet Peeves
Replies: 137
Views: 26924

Re: Favorite Coaster Sounds

This one's easy. It's the "Intamin Fart", the sound that Intramin Prefab woodies make when they ride the upstops over the airtime hills!
by Dusso Janladde
November 13th, 2016, 5:51 pm
 
Forum: General Theme Park Discussions
Topic: Favorite Coaster Sounds
Replies: 16
Views: 3792

Re: [NL2] Six Flags Great Adventure: A Collaborative Recreat

^Thanks man! Supports are nearly finished! I literally spent ALL day working on this ride... that inline twist was a pain in the ass :? screenshot-2016-10-06-19-23-09.png screenshot-2016-10-06-19-24-42.png Also, I know we're going the "current state of SFGAdv" look but, I really prefer th...
by Dusso Janladde
October 6th, 2016, 10:28 pm
 
Forum: Hard Hat Area
Topic: [NL2] Six Flags Great Adventure: A Collaborative Recreation
Replies: 445
Views: 98049

Re: [NL2] Six Flags Great Adventure: A Collaborative Recreat

Dev-Con wrote:
If anyone can give me the file to the speaker script (with the invisible box thing) that's used to blast the generic Six Flags music, that would be really helpful to my current project.


weliketoparty.zip
(3.17 MiB) Downloaded 471 times
by Dusso Janladde
August 23rd, 2016, 5:03 pm
 
Forum: Hard Hat Area
Topic: [NL2] Six Flags Great Adventure: A Collaborative Recreation
Replies: 445
Views: 98049

Re: Post your 3d models thread!

Looks pretty good, but did you do a tunnel test? I hope that you did. :) The corners go inside a wood tunnel, but not the sides or top. I'm going to call it fine. The Clearance Envelope object that you can attach to trains will give you a tighter and more accurate clearance measurement. It's the me...
by Dusso Janladde
June 18th, 2016, 2:35 pm
 
Forum: 3D Modeling Discussion
Topic: Post your 3d models thread!
Replies: 36
Views: 10510

Re: Six Flags Great Adventure Recreation! Rct3

So I am recreating my home park Six Flags Great Adventure! I am happy to do it and can't wait for the finished product! I am currently building the rides, then I will save them, put down the scenery, then I will place them. You guys can help too! Thanks! Here, you can use my Toro... [WoodenRC]El To...
by Dusso Janladde
May 23rd, 2016, 9:56 pm
 
Forum: Hard Hat Area
Topic: Six Flags Great Adventure Recreation! Rct3
Replies: 3
Views: 2241

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