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Re: libnolimits 1.0.0-beta

Yes, as soon as I have released a RC version, I am going to start coding an universal app of NoLimits2 tools such as exporting the terrain, csv export of the track for non professional owner, integrated and reengineered version of fvd++ with new gui, etc. I am open to your suggestions and interested...
by geforcefan
May 25th, 2017, 1:38 pm
 
Forum: NoLimits Coaster 2
Topic: libnolimits 1.0.0-beta
Replies: 2
Views: 1251

libnolimits 1.0.0-beta

libnolimits 1.0.0-beta A NoLimits Roller Coaster 1 and 2 Library written in C++, which provides functionality to manipulate and create NoLimits 2 Parks or NoLimits 1 Tracks programmatically. Important This library is still beta. There is no documentation nor unit tests yet, but planned for the stab...
by geforcefan
May 23rd, 2017, 3:02 am
 
Forum: NoLimits Coaster 2
Topic: libnolimits 1.0.0-beta
Replies: 2
Views: 1251

I found some bugs with filenames where an "umlaut" is contained.
So these are fixed, and will be released soon.
by geforcefan
May 13th, 2013, 4:04 am
 
Forum: No Limits Coaster
Topic: [Tool] NoLimits Track Packager 1.0.1 for MacOSX 10.6+
Replies: 11
Views: 4699

I dont know. I own a mac since 8-9 months and had no need for creating and extracting nlpacks. Since I have some free time (Had my exams last week), I wanted to check out new tracks. The missing NlPackager for Mac made it impossible. So I started to develop this tool 5 days ago. There is already a T...
by geforcefan
April 18th, 2013, 6:02 pm
 
Forum: No Limits Coaster
Topic: [Tool] NoLimits Track Packager 1.0.1 for MacOSX 10.6+
Replies: 11
Views: 4699

[Tool] NoLimits Track Packager 1.0.1 for MacOSX 10.6+

I was looking for the NoLimits Track Packager since a while, especially for MacOSX 10.7. Unfortunately there is only a version for 10.6, compiled for PowerPC Architecture. The Trackpackager was working for 10.6, because of Rosetta (for executing PowerPC Binaries under Intel Macs), which is removed i...
by geforcefan
April 18th, 2013, 8:03 am
 
Forum: No Limits Coaster
Topic: [Tool] NoLimits Track Packager 1.0.1 for MacOSX 10.6+
Replies: 11
Views: 4699

lol
by geforcefan
March 25th, 2013, 3:10 pm
 
Forum: No Limits Coaster
Topic: FVD++
Replies: 60
Views: 16374

Basicly you have to change the foldername to "Urban Assult" instead of "Urban Assault". :) Have Fun.

- Ercan
by geforcefan
March 20th, 2013, 5:36 pm
 
Forum: Track Advertising
Topic: Urban Assault
Replies: 9
Views: 2122

Originally posted by Metazoanhaddock im trying to get a screen shot up, but i cant seem to find them on my comp....basically, i load up the track, the tool appears to work fine, but then i go into the editor to load the track, and i get the message "The document contains references to scene objects...
by geforcefan
October 12th, 2012, 5:17 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Could you send me a screenshot?

I need the path names of the object set and nolimits root path.
by geforcefan
October 11th, 2012, 6:55 pm
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Did you created a folder which contains the *.3ds files? Valid filenames are:
- default.3ds
- small.3ds
- medium.3ds
- large.3ds
- xlarge.3ds
- xxlarge.3ds
You have to select this folder as a "set".

Did you selected your NoLimits Root path?
by geforcefan
October 11th, 2012, 5:48 pm
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Originally posted by boneplaya

Wow.

But lol @ "0 FPS". That's unfortunate.


I am not rendering the frames constantly. Only If scene needs updated, for example on camera movements.

That will relieve the gpu/cpu.
by geforcefan
October 11th, 2012, 1:56 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

New Progress:
Image
by geforcefan
October 9th, 2012, 5:41 pm
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

3D Editor for Flanges and Footers (called later NoLimitsStudio) is in Progress :D

Image
by geforcefan
October 2nd, 2012, 4:28 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Originally posted by Rousfv Originally posted by geforcefan Originally posted by Kyle Sloane Awesome stuff! How difficult would it be for you too create a similar program that aligns b&m support connectors with the track where the track connection nodes are? I would pay for a tool like that.. [;)] ...
by geforcefan
September 26th, 2012, 6:24 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Its important that you pm me the *.nltracks, to check the bug.
by geforcefan
September 25th, 2012, 4:48 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Its a memory bug, a random bug... Just reuse the tool. I didn't get reproduced this bug, so I didn't know how to fix that. It seems to be a random memory bug.
by geforcefan
September 25th, 2012, 3:22 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Originally posted by hzgarfield Glitch?????????????????? After Flanged ??????????????????All custom support color is lost into black And It seems you provided us an wrong tool Image Insert: http://www.coastercrazy.com/forum/file_attachments/hzgarfield/2012924235413_XJQOWCE.jpg 94.14 KB Oh my Mistak...
by geforcefan
September 25th, 2012, 2:44 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Originally posted by Kyle Sloane Awesome stuff! How difficult would it be for you too create a similar program that aligns b&m support connectors with the track where the track connection nodes are? I would pay for a tool like that.. [;)] I am going to release another tool in few days... So I think...
by geforcefan
September 24th, 2012, 3:13 am
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

New NoLimits Tool - NoLimitSetFundament

Hello Guys,

There is a new NoLimits Tool made by me.
just simply watch this video: http://www.youtube.com/watch?v=h32xO31A1TQ

- Ercan
by geforcefan
September 23rd, 2012, 4:25 pm
 
Forum: No Limits Coaster
Topic: New NoLimits Tool - NoLimitSetFundament
Replies: 30
Views: 8367

Hello everybody... For long time I dint done my work for the asg... I was very busy, some health and family problems brought me out of the development... And I talked about to release the first stable version, but sereval people thought its better when I wouldt release a stable version, because NL2 ...
by geforcefan
December 29th, 2009, 12:44 am
 
Forum: No Limits Coaster
Topic: ASG Version 1.0 pre-beta
Replies: 104
Views: 18440

Originally posted by sapporo93

Not to be mean.........is this guy dead or something. No news of anything? Either really busy....or dead. I hope it's the first one.


No I am not dead ;)

I have some health problems. I was in hospital for 2 months.

Now I am out now ;)

-Ercan
by geforcefan
May 10th, 2009, 1:42 pm
 
Forum: No Limits Coaster
Topic: ASG Version 1.0 pre-beta
Replies: 104
Views: 18440

Yes terrains wont be a problem.

-Ercan
by geforcefan
March 10th, 2009, 2:46 pm
 
Forum: No Limits Coaster
Topic: ASG
Replies: 28
Views: 4562

Hey,
I decided to clone the NL Editor, because I think it looks better.

Image Insert:
Image
86.81 KB

What do you think?

-Ercan
by geforcefan
March 8th, 2009, 8:27 pm
 
Forum: No Limits Coaster
Topic: ASG
Replies: 28
Views: 4562

Hello everybody,
here are the new screenshot:

Image Insert:
Image
75.19 KB

-Ercan
by geforcefan
March 4th, 2009, 5:36 pm
 
Forum: No Limits Coaster
Topic: ASG
Replies: 28
Views: 4562

Yes, you are right.

There are some bugs with the color codes. But in the next release there will be an editor where you can customize the "Supports".

80% of the bugs are solved.

I reported exclusive the latest screenshots in some forum.

I will show some screenshots also at Coaster Crazy.
by geforcefan
March 4th, 2009, 8:07 am
 
Forum: No Limits Coaster
Topic: ASG Help
Replies: 5
Views: 1078

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