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This is killing me waiting!
by Pockets
December 25th, 2013, 1:47 am
 
Forum: NoLimits Coaster 2
Topic: The one and only NoLimits 2 Topic
Replies: 2531
Views: 400245

Maybe a kindly worded PSA would do the trick? Or a modified "how to rate" tutorial.
by Pockets
December 1st, 2013, 7:49 pm
 
Forum: Feedback And Suggestions
Topic: Standardize the Rating System?
Replies: 15
Views: 4527

Standardize the Rating System?

Mini-rant: It's a bit more common recently, but since when did it start being ok to give 8.xx and 9.xx ratings out like candy on Halloween? Those are really high ratings that would place the track up near the most famous coasters on the exchange. If the coaster isn't that special, don't rate it like...
by Pockets
December 1st, 2013, 11:57 am
 
Forum: Feedback And Suggestions
Topic: Standardize the Rating System?
Replies: 15
Views: 4527

If only NoLimits had the ability to Copy/Paste support structures.
by Pockets
November 12th, 2013, 3:21 pm
 
Forum: No Limits Coaster
Topic: This is for Trackwalker.
Replies: 12
Views: 3091

I'll just chip in here, saying that I graduated last April, got EIT certification, and haven't gotten even heard a positive response from the 170 jobs I've applied for. Maybe I'm just not being patient enough... Structural/Civil engineers here that have jobs, how long did it take you to find your fi...
by Pockets
November 4th, 2013, 9:55 pm
 
Forum: No Limits Coaster
Topic: School Project about Engineering
Replies: 16
Views: 4950

I have a Civil Engineering Bachelors degree, with structural emphasis. And I'm EIT certified... (not that that really makes a difference here)
by Pockets
November 1st, 2013, 11:32 am
 
Forum: No Limits Coaster
Topic: School Project about Engineering
Replies: 16
Views: 4950

Heck, maybe I'm totally wrong. I gave up aeronautical engineering for a reason. [sillyme]
by Pockets
October 16th, 2013, 1:00 pm
 
Forum: NoLimits Coaster 2
Topic: The one and only NoLimits 2 Topic
Replies: 2531
Views: 400245

Maybe I am mistaken, but here's my logic: a=Fnet/m in which Fnet is m*g-Cd*v then differentiate to go to (in TI-89 speak) int(1/(g-Cd*v/m),0,v)=t then, use u-substitution where u=g-Cd*v/m ending up that dv=-m/Cd*du and that (-m/Cd*ln(abs(g-Cd*v/m),0,v)=t then solve for v by doing e^... and you get v...
by Pockets
October 16th, 2013, 12:59 pm
 
Forum: NoLimits Coaster 2
Topic: The one and only NoLimits 2 Topic
Replies: 2531
Views: 400245

Haha, oops!

But you'll need it for the air resistance equation.
by Pockets
October 16th, 2013, 10:41 am
 
Forum: NoLimits Coaster 2
Topic: The one and only NoLimits 2 Topic
Replies: 2531
Views: 400245

Just for a quick thought experiment, Trackwalker... m*g*h=1/2*m*v^2 I have to guess on "m", but the internet says that a single car weighs between 400 and 600 kg, so let's say 4000 kg for an average train. so 4000 kg *9.81 m/s^2* 274.32 m = 1/2*4000 kg* v^2 and v=73.36 m/s, or about 164 mph. (is it ...
by Pockets
October 15th, 2013, 4:50 pm
 
Forum: NoLimits Coaster 2
Topic: The one and only NoLimits 2 Topic
Replies: 2531
Views: 400245

Welcome back!
by Pockets
October 9th, 2013, 9:09 am
 
Forum: Introductions
Topic: I'm back! Anyone remember me?
Replies: 53
Views: 8748

No real rush, I've just been sitting on this nearly finished project for about two years, figured I'd finally put it up. Thank you, by the way!
by Pockets
August 12th, 2013, 10:00 am
 
Forum: Hard Hat Area
Topic: Can Someone with Google Sketch-Up Please Export My Crappy Custom Scenery to .3ds?
Replies: 4
Views: 1246

.skp
by Pockets
August 11th, 2013, 8:25 pm
 
Forum: Hard Hat Area
Topic: Can Someone with Google Sketch-Up Please Export My Crappy Custom Scenery to .3ds?
Replies: 4
Views: 1246

Can Someone with Google Sketch-Up Please Export My Crappy Custom Scenery to .3ds?

Please? I can email it.

A warning, because I am totally inexperienced at it (not 3d modeling, but sync-ing NoLimits to Sketch-Up) the file is kind of big. (53Mb)
by Pockets
August 10th, 2013, 7:46 pm
 
Forum: Hard Hat Area
Topic: Can Someone with Google Sketch-Up Please Export My Crappy Custom Scenery to .3ds?
Replies: 4
Views: 1246

That'd be the idea! Also, I'll share another one... It has two possible formats, one significantly more difficult, but probably cooler. Import a giant Pluto-colored sphere into the sim, and in the space environment create a vekhoma(?) flying track with relative down facing the 3D planet. Naturally, ...
by Pockets
November 20th, 2012, 4:50 pm
 
Forum: No Limits Coaster
Topic: Inspiration Topic
Replies: 8
Views: 2793

The rails of the hyper look more like the track to me, though it could probably be altered in construction kit.
by Pockets
November 18th, 2012, 11:42 am
 
Forum: No Limits Coaster
Topic: Inspiration Topic
Replies: 8
Views: 2793

I don't know why I've never seen this topic before... I shoot with a Sony a57, and I absolutely love it! Here are some of my offerings: Image Insert: http://www.coastercrazy.com/forum/file_attachments/Pockets/20121116135825_25.jpg 4147.93 KB Aurora in southern Michigan is rare enough... Image I...
by Pockets
November 16th, 2012, 3:56 pm
 
Forum: Off Topic Discussion
Topic: Photography
Replies: 432
Views: 98669

I'll start. I've had this idea playing around in my head of a coaster inspired by those old Hot Wheels tracks (back when they just sold individual pieces). It would probably be a 2-seat hyper with brightly designed 1-train "cars". It would be purely fantasy, because it would be built in a giant scal...
by Pockets
November 16th, 2012, 3:47 pm
 
Forum: No Limits Coaster
Topic: Inspiration Topic
Replies: 8
Views: 2793

Inspiration Topic

Here's a great idea I just had! To spark interest in the threads, and perhaps revitalize the design exchange: In a few short paragraphs, describe cool coaster concepts that you've had. Whether it's something you plan on doing in the near future (though, then it probably belongs in the Hard Hat area)...
by Pockets
November 16th, 2012, 3:38 pm
 
Forum: No Limits Coaster
Topic: Inspiration Topic
Replies: 8
Views: 2793

3D's are done to my satisfaction! And by that, I mean done to a point that it conveys the shapes I want to communicate. I literally have no free time due to the workload of a heavy class schedule. But, as I am anxious to get what has become one of my favorite coasters out, so I am willing to sacrifi...
by Pockets
November 7th, 2012, 3:18 am
 
Forum: Hard Hat Area
Topic: Windswept (UD:11-7-12) 3D's complete!
Replies: 9
Views: 2841

More pictures! I hope this clears up my idea of terrain interaction. I suppose I'll just keep cleaning it up until I feel comfortable with it as a completed product. Also decided on a name: Windswept Image Insert: http://www.coastercrazy.com/forum/file_attachments/Pockets/2012113202935_CC1.PNG 1096....
by Pockets
November 3rd, 2012, 9:26 pm
 
Forum: Hard Hat Area
Topic: Windswept (UD:11-7-12) 3D's complete!
Replies: 9
Views: 2841

Let me just say, I am quite content with Newton 2 as it is. It would be presumptuous of us to assume that one person would spend years of free time improving what already is a great program. Especially since he is not making profit off of it.
by Pockets
October 7th, 2012, 8:26 pm
 
Forum: No Limits Coaster
Topic: Thoughts on Newton 2
Replies: 16
Views: 2335

How about the ability to import scenery/terrain into the blank environment?
by Pockets
October 7th, 2012, 7:11 pm
 
Forum: No Limits Coaster
Topic: Thoughts on Newton 2
Replies: 16
Views: 2335

I Don't Get It

Using Sketch-Up for 3D's in NoLimits. Without researching it, my guess would be the following list: 1) Load the coaster with tunnels where you want it to go underground, but without supports or landscaping in the Construction Kit. 2) In the Construction Kit, create and save a .3ds model of the coast...
by Pockets
September 10th, 2012, 2:13 pm
 
Forum: 3D Modeling Discussion
Topic: I Don't Get It
Replies: 1
Views: 1315

Nothing's too outrageous. Lots of twisty banked turns and some decent airtime. I did go to great lengths to avoid the typical Newton-y feel. Particularly in the transitions.

I just mean I'm not trying to copy any particular Intamin style, or B&M whatever...
by Pockets
September 6th, 2012, 1:39 am
 
Forum: Hard Hat Area
Topic: Windswept (UD:11-7-12) 3D's complete!
Replies: 9
Views: 2841

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