Search found 28 matches

Return to advanced search


Ohhhhhhhhh, I see now that the launch is inclined. Very cool. That's a lot of force so make sure the suports are strong
by CoasterRex
July 30th, 2009, 5:36 pm
 
Forum: Hard Hat Area
Topic: Vampire *Coming Fall 2009*
Replies: 18
Views: 1628

Little hills could do the job instead of 'bumps' They might also make the ride feel faster.
by CoasterRex
July 30th, 2009, 5:05 pm
 
Forum: Hard Hat Area
Topic: Dirt Bike - smooth or bumpy???
Replies: 4
Views: 1443

6I agree. You dont need that support there. If you do somethign like this <!-- m --><a class="postlink" href="http://www.rcdb.com/ig2999.htm?picture=16">http://www.rcdb.com/ig2999.htm?picture=16</a><!-- m --> you can get some good head choppers with the hill beneath it. Diggin' the use of terrain bt...
by CoasterRex
July 30th, 2009, 3:48 pm
 
Forum: Hard Hat Area
Topic: Vampire *Coming Fall 2009*
Replies: 18
Views: 1628

Intamin with 4 cars + Vampire risen from the dead to 'get you' theme = intense launch to get away from vamp? o.o
Niceeee
How far are you into building? Seems like those suports are final...?
by CoasterRex
July 30th, 2009, 2:39 pm
 
Forum: Hard Hat Area
Topic: Vampire *Coming Fall 2009*
Replies: 18
Views: 1628

Thank you very much! On the original hills, the Gs weren't that extreme. Somewhat in the range you gave. But the less steep hills are solid -1.1 Gs in the front seat. Some of the hills give -1.1 for the front and not as much for the back and some of the hills do the exact opposite. Here are some pic...
by CoasterRex
July 30th, 2009, 2:30 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

I made the hills less steep and compared them to the original ones and WOW! The airtime is MUCH better. How high should my negative Gs be? I don't want to go over board with these.
by CoasterRex
July 30th, 2009, 1:41 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

I don't know much but does this picture help?
Image
by CoasterRex
July 30th, 2009, 12:08 pm
 
Forum: No Limits Coaster
Topic: Question about B&M Coaster Brakes
Replies: 21
Views: 6435

I've put the track though AHG several times now and for the most part all the Gs have been fixed. No more 4 G helix, it's down to about 3.8. So it shouldn't be too long before I can call the track complete.
Question: Does anyone think the first drop is too steep?
by CoasterRex
July 29th, 2009, 2:49 am
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

Yeahhhh :/
I've still got some stuff to fix
I'll address that asap
by CoasterRex
July 28th, 2009, 9:17 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

It shouldn't be too big a deal. The train goes through it pretty fast the the Gs are usually about 4.7. And that's only for a second.
Image
by CoasterRex
July 28th, 2009, 6:01 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

Ah, it's not too tight, and those are glass panels. But I'll see how it looks with a little more space.
Btw, if you look at the queue, you can see some REALLY tight spaces >.<
by CoasterRex
July 28th, 2009, 5:13 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

Grass/Tunnel Problem with OC

I can't figure out how to make the grass plot I made in Object Creator to match the grass in the simulator. Using the same jpg from the NL terrain I've tried changing the local coords in OC and resizing the plot in Editor but nothing has worked. Anyone know what to do? http://i23.photobucket.com/alb...
by CoasterRex
July 28th, 2009, 4:49 pm
 
Forum: Hard Hat Area
Topic: Grass/Tunnel Problem with OC
Replies: 0
Views: 745

Done with the station and supports for track near the station. Some track work still needs to be done but nothing too big. I'm still loking for a name so any suggestions would be greatly appriciated. http://i23.photobucket.com/albums/b399/CrazyHits45/jkbslkdsa-090728160301000.jpg http://i23.photobuc...
by CoasterRex
July 28th, 2009, 4:44 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

Hows this? The position of the vertex at the bottom of the hill is making it hard to shape it. I've been working on a station heavily based on the one for Goliath in Georgia. http://i23.photobucket.com/albums/b399/CrazyHits45/BM2.jpg http://i23.photobucket.com/albums/b399/CrazyHits45/Box.jpg
by CoasterRex
July 20th, 2009, 6:27 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

Heads up for SketchUp: The shadows are really funky in the nolimits simulator. If a wall ist hit by the sun it;s almost always completely black. I made a pretty nice station but it didnt look that great in the simulator :/
by CoasterRex
July 19th, 2009, 4:33 pm
 
Forum: No Limits Coaster
Topic: SOS PLEASE HELP!!!
Replies: 12
Views: 1098

Looks great! Correct me if I'm wrong, but I'm pretty sure LIM brakes wont completely stop a train. I'm not possitive I saw it stop but it seemed like it. That's something to down rate on. Not much. But still...

Good work though. Love the staircase head chopper. And it's pretty darn realistic.
by CoasterRex
July 19th, 2009, 2:27 pm
 
Forum: Hard Hat Area
Topic: Σ - HUGE Update 7/19
Replies: 103
Views: 14661

These?
Image
by CoasterRex
July 18th, 2009, 2:47 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

Unnamed B&M Mega Coaster

Just a little track I've been working on. I didnt realize hwo jerky the transitions on the hills so I hope to fix that. I wanted it to end on a strong note so the helix at the end pulls up to 4.7Gs. ;) I need to find the fake grass because object creator wont work on my computer for some reason so I...
by CoasterRex
July 18th, 2009, 1:19 pm
 
Forum: Hard Hat Area
Topic: Unnamed B&M Mega Coaster
Replies: 28
Views: 4878

^ Yep, I noticed that. Maybe it was a recreation...?
by CoasterRex
July 16th, 2009, 1:20 pm
 
Forum: Off Topic Discussion
Topic: Youtube's hidden NL gems
Replies: 19
Views: 1829

Looks great! Very excited to ride it!
by CoasterRex
July 5th, 2009, 11:41 pm
 
Forum: Hard Hat Area
Topic: Saci - CCI woodie
Replies: 81
Views: 5869

Originally posted by blackhand1001 Originally posted by CoasterRex I just found it ridiculously hidden Thanks though Theres actually an easier way. If your in the screenshots folder on the explorer bar theres a button that says view compatabilty files...that will show you the screenshots. Oh wow O....
by CoasterRex
July 1st, 2009, 1:54 am
 
Forum: No Limits Coaster
Topic: NL Screenshot Problem (Vista?)
Replies: 4
Views: 1217

I just found it ridiculously hidden
Thanks though
by CoasterRex
July 1st, 2009, 1:16 am
 
Forum: No Limits Coaster
Topic: NL Screenshot Problem (Vista?)
Replies: 4
Views: 1217

NL Screenshot Problem (Vista?)

I just switched NL to my laptop that has Vista. I cant figure out where my simulator screenshots are saving, or if they're saving at all. Could Vista be the problem?
by CoasterRex
July 1st, 2009, 1:04 am
 
Forum: No Limits Coaster
Topic: NL Screenshot Problem (Vista?)
Replies: 4
Views: 1217

How about something new from B&M?
I always thought an indoor flying coaster would be amazing. but I doubt that'll every happen.
by CoasterRex
June 28th, 2009, 11:57 pm
 
Forum: General Theme Park Discussions
Topic: Future Roller Coasters - What would you wanna see?
Replies: 95
Views: 15378

Smoothest: Sheikra Rooughest: Gwazi is killer everyonce in a while but Python takes the cake. Well, took the cake. That was my first coaster with inversion and I all I remember was the insant headache after that ride. BGA should get another yellow/black coaster due to how awesome it looks within the...
by CoasterRex
June 26th, 2009, 6:14 pm
 
Forum: General Theme Park Discussions
Topic: Smoothest and Roughest Coaster you been on.
Replies: 190
Views: 29558

Next

Return to advanced search