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looking cool in that pictures <!-- s;) --><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!-- s;) --> me too, i want to try it <!-- s:D --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- e --><a href="mailto:theboss_cod@yahoo.com.ar">th...
by alanbrado
June 11th, 2005, 10:36 pm
 
Forum: Hard Hat Area
Topic: A Taste Of Things To Come...Flight of the Phoenix
Replies: 63
Views: 9380

Originally posted by thecool326 the track was nice, its just the hight, and everything was all wrong. But don't worry, I'm working on a rec right now, the only problem is I can't get the cobra roll to heart-line. It's important in order for low lats. Just do the Zero G with no heartline and then pu...
by alanbrado
March 30th, 2005, 4:31 pm
 
Forum: Hard Hat Area
Topic: silver bullet
Replies: 6
Views: 1803

medusa -=SFGA=-

check out my last coaster recreation![;)]

the link:

http://www.coastercrazy.com/track_exchang ... p?tid=6017

enjoy it![:o)]
by alanbrado
November 23rd, 2004, 1:20 pm
 
Forum: Track Advertising
Topic: medusa -=SFGA=-
Replies: 0
Views: 442

mmmm like the objects made in an8, the edges have blur ( the thing that you are talking about)
i dont hear this option, but i am sure that in the advance option, is only the metric system (imperial....)
by alanbrado
October 10th, 2004, 8:18 pm
 
Forum: No Limits Coaster
Topic: uh oh, no anti aliasing
Replies: 16
Views: 1416

BeacH SerpenT XtremE

this is the new "original" prototype of vekoma shuttles, a giant invertigo, with an adition of a triling overbank turn and a second lift, placed in the middle of all the ride. check it out! <!-- m --><a class="postlink" href="http://www.coastercrazy.com/track_exchange/detail.asp?tid=5564">http://www...
by alanbrado
October 10th, 2004, 1:10 pm
 
Forum: Track Advertising
Topic: BeacH SerpenT XtremE
Replies: 0
Views: 721

what the hell is antialising??
by alanbrado
October 9th, 2004, 10:54 pm
 
Forum: No Limits Coaster
Topic: uh oh, no anti aliasing
Replies: 16
Views: 1416

why dont you try to make your own terraform?
in your futures coasters you will know how to do it.
by alanbrado
October 6th, 2004, 7:55 pm
 
Forum: No Limits Coaster
Topic: my new coaster question
Replies: 9
Views: 1709

i dont know!

there are 3 things in the 1.5 that i dont have idea:
1. vertex engine 5.1
2. have the terraform in the editor te filter tool?
3. what the hell are those blue triangles in the terraform program??
plz, help me[:D]
by alanbrado
September 30th, 2004, 1:35 pm
 
Forum: No Limits Coaster
Topic: i dont know!
Replies: 0
Views: 699

did you buy the game??
by alanbrado
September 25th, 2004, 10:53 pm
 
Forum: No Limits Coaster
Topic: Huge Problem!
Replies: 24
Views: 3734

where can i find the heartlining tool for windows?????
by alanbrado
September 16th, 2004, 1:51 pm
 
Forum: No Limits Coaster
Topic: Gigawave, major assistance needed.
Replies: 52
Views: 6358

the same as real, why dont you make the tunnel again? is not so hard ;)
by alanbrado
September 11th, 2004, 8:15 pm
 
Forum: No Limits Coaster
Topic: Take a look at this (About 3d objects)
Replies: 7
Views: 791

the same as real, why dont you make the tunnel again? is not so hard ;)
by alanbrado
September 11th, 2004, 7:57 pm
 
Forum: No Limits Coaster
Topic: Take a look at this (About 3d objects)
Replies: 7
Views: 791

i am a fanatic of intamin gigas and rockets coasters so i want the same of Xcelerator said.
by alanbrado
June 29th, 2004, 7:28 pm
 
Forum: No Limits Coaster
Topic: What coaster type would you like to be added next?
Replies: 54
Views: 5754

mmmm what the heartline roll look? i always want to know how the element look.. XD
by alanbrado
June 22nd, 2004, 10:55 am
 
Forum: No Limits Coaster
Topic: Heartlined rolls
Replies: 3
Views: 1037

terra anim8or

terra anim8or, i cant find this program!!! where i cand download this?
ah! and other question, what is the best way to make the boolean tool into anm8or? because i dont have max...and i am triying to put the tunnels into the terrain and i dont have idea..
thanks!
by alanbrado
June 17th, 2004, 2:22 pm
 
Forum: No Limits Coaster
Topic: terra anim8or
Replies: 1
Views: 1346

mmm , put all the suports (catwalk, wide suports etc.) to the selected segment and then, simply delete all the structure leaving the catwalks.
iam sure that this it work ;)
by alanbrado
May 31st, 2004, 2:31 pm
 
Forum: No Limits Coaster
Topic: Autosupports
Replies: 7
Views: 850

big twist and zone b ahead V.2

hi guys! well. i uploaded two tracks, one new and the second is only a update: 1: big twist <!-- m --><a class="postlink" href="http://www.coastercrazy.com/track_exchange/detail.asp?tid=3994">http://www.coastercrazy.com/track_exchang ... p?tid=3994</a><!-- m --> 2: zone b ahead V.2 <!-- m --><a clas...
by alanbrado
May 9th, 2004, 2:27 pm
 
Forum: Track Advertising
Topic: big twist and zone b ahead V.2
Replies: 0
Views: 677

segments settings....

hi guys! well, i understand the editor very well, but i dont have idea of some of the segments setings: station: what the wait time works?? because i changed the default but i dont see any changes... what is the std. deviation?? brakes: what is the diferences and the works of the block segment and c...
by alanbrado
April 26th, 2004, 2:13 pm
 
Forum: No Limits Coaster
Topic: segments settings....
Replies: 5
Views: 1377

for texturing a tunnel made by the tunel maker , you need to import in the anim8or the tunnel , then select the object and go to the tool bar and select build and then ungroup. now create the material ( texture) and aply this to the tunnel, and then adjust the texture with the UV button. i hope this...
by alanbrado
April 17th, 2004, 11:18 pm
 
Forum: No Limits Coaster
Topic: Tunnel maker
Replies: 23
Views: 3952

aferrada significa , que la chica estaba como agarrada a ti , como si fuera que estaban abrazados o que ella estaba pendiente de vos.. ;)
by alanbrado
April 16th, 2004, 10:50 pm
 
Forum: Off Topic Discussion
Topic: Y donde estan los latinos, hispanos y Mexicanos?
Replies: 94
Views: 11524

ok , now i going to add us to mi msn.
by alanbrado
April 16th, 2004, 4:28 pm
 
Forum: No Limits Coaster
Topic: texturing problems in anim8or
Replies: 13
Views: 1204

yes , i put the textures in the NL folder.
but , when i made the station the textures was in other folder and then, i finish and copy this to the NL folder. may be this is the problem...
by alanbrado
April 10th, 2004, 7:23 pm
 
Forum: No Limits Coaster
Topic: texturing problems in anim8or
Replies: 13
Views: 1204

ok , i will send you the textures and the 3ds later. please . if another person know the problem hear , post the solution! <!-- s;) --><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!-- s;) --> <!-- s;) --><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!-- s;)...
by alanbrado
April 9th, 2004, 5:26 pm
 
Forum: No Limits Coaster
Topic: texturing problems in anim8or
Replies: 13
Views: 1204

texturing problems in anim8or

hi! well , i have made an station for the NL in the anim8or, i textured it , and looks like this photo: http://pobladores.lycos.es/data/pobladores.com/ca/rt/cartmam/channels/coasterfotos/images/3180448anim8or.jpg it looks good ,no? but the problems is when i put the object in the NL. i open it in th...
by alanbrado
April 9th, 2004, 4:41 pm
 
Forum: No Limits Coaster
Topic: texturing problems in anim8or
Replies: 13
Views: 1204

jere is fast traduction , please HELP ME! hello! I have a GREAT DOUBT is that despues to prove rebel or cold fusion, both with tuneles with objects 3d and lands with objects also, I take hold the doubt of like demons doing that! I enchant myself! my doubt is? since there is to make to do a land obta...
by alanbrado
April 8th, 2004, 11:38 am
 
Forum: No Limits Coaster
Topic: undergrounds tunnels and fog with objects 3d =S
Replies: 3
Views: 696

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