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I've worked out how to do it folks. I thought it'd be useful to post the solution for anyone having the same problem. The texture should contain an alpha channel...black and white. The black area isn't seen in No Limits and the white area is. Simple as that. Make sure the texture is saved in targa (...
by FunkyGibber
February 13th, 2005, 8:34 pm
 
Forum: No Limits Coaster
Topic: Masked textures?
Replies: 3
Views: 572

Masked textures?

Hi guys, I'm constructing a coaster that needs custom supports and due to the amount of polys, I want to place masked texture sheets in some areas with the supports drawn on. By this, I mean that the texture would comprise of a balck (or grey?) area which would be masked out so that the only part of...
by FunkyGibber
February 13th, 2005, 2:06 pm
 
Forum: No Limits Coaster
Topic: Masked textures?
Replies: 3
Views: 572


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