2006 WWS/CC.COM NoLimits Tournament (FINALS)
Well, this is it. After 4 months of track building, 64 competitors, and three intense rounds of track building, it is all down to this... the final showdown. And what better way to celebrate the biggest contest in WWS.com history than with a template based on arguably the most insane coaster ever built? That's right... this round is inspired by "The Voyage". It's up to the finalists to build an insane Gravity Group style wood coaster on a heavily wooded hillside derived from the terrain of Holiday World. A platinum medal, 10,000 slappin' points, and the first cash prize in site history are on the line, so good luck to all!
DOWNLOAD THE TEMPLATE HERE:
http://www.weeweeslap.com/users/cjd/2K6_Finals_Template.nltrack
THE RULES:
The template is your playground in this round. The entire hilly template, aside from the lower left hand corner (Splashin' Safari), is wide open for some intense twisted wooden elements. The biggest restriction in this round is that the coaster has to contain lots and lots of airtime... 18 seconds or more to be exact. This round is all about the adrenaline, though. A good coaster in this round must be completely out-of-control, and use the terrain to its full extent in order to grab top marks. Judging will be 10 points for each or technical and originality, with up to 13 points for adrenaline.
- Track Style must be 'Wood Coaster (Classic 4-seat)'
- No track may cross over the red line in the lower left corner of the template
- The coaster must contain at least 18 seconds of airtime. (look in the Q/A section for information on how this will be determined)
- Each coaster must contain at least 3 tunnels, above or below ground
- Only one lift hill may be used (no launches)
- The station building must be entirely contained within the blue "X"
- Each coaster must have a ride capacity of at least 1200 riders per hour. (Any train configuration may be used to achieve this.)
- Terrain can be modified only for trenches, tunnels, and minor landscaping
- G Forces should be kept under 4.5 vertical, 1.8 lateral, and -1.5 airtime (no disqualifications for this, but points will be taken off)
- Extra points will be added for scenery, realistic steel GG-style supports, good use of the terrain, and for any original elements.
- All tracks must be submitted by 11:59:59pm WWS-ST on Monday, July 17th
- Send finished tracks to cjd@muskingum.edu or post them on the exchange with a "(Round 4)" tag, and please post a link in this topic.
- Once a design is posted on the exchange, it is accepted as your final design. If you send a track through e-mail, you may re-submit as often as you like.
THE CONTESTANTS:
Mikado
Wing-Over
unfortunate_smiley
dcs221
Green = Recieved Track
Orange = Problem with track file
White = Have Not Recieved Track
Red = Dropped Out
= final track submitted
Questions & Answers
If you have any questions you can post them in this topic. I will try to answer your question A.S.A.P. Your question and the answer will be posted under this header.
Q: How will the airtime requirement be tabulated?
A: First off, airtime readings will be taken from the forward seat closest to the exact middle of the train. Airtime will be defined as any moment with vertical g forces of 0.1 or less. In order to obtain accurate readings, the coaster's speed will be turned down to 25% then divided by four after a final number is obtained, and a stopwatch will keep track of total airtime.
FINAL STANDINGS:
1-4. Still Competing...
5. Jimmy Yoshi (500 pts)
6. Real (500 pts)
7. Thorazine (500 pts)
8. MF2001 (500 pts)
9. delousedcoma (100 pts)
10. Matt (100 pts)
11. coasterteddy (100 pts)
12. tracksix (100 pts)
13. Iron Man (100 pts)
14. screamomatic (100 pts)
15. Jakizle (100 pts)
16. myriad (100 pts)
17. ragan
18. Medusaboy47
19. topdrag
20. bigbadben1000
21. minicoopertx
22. hyyyper
23. coasterguy77
24. krazyt
25. pdonahue
26. Sobek
27. Blader3595
28. Sio
29. Tanks4me
30.(tie) Dragon Fly
30.(tie) drummerkid
30.(tie) EElover2
30.(tie) gazag
30.(tie) SixFlagsOverTexas