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2006 NL Tournament (Round 1) - RESULTS pg 58

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Post February 26th, 2006, 11:33 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Got some statistics: My track is 216 ft high
Its 4,100 ft long.
Max vert. G's: 3.8
Max. Lat. G's: 1.5
Max speed: 115 kph
Max banking: 99
2 trains
8 cars per train

Post February 26th, 2006, 11:39 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Its not a pointless post! It assures me that my ride is bigger, faster, and more badass.

Post February 26th, 2006, 11:39 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada


Post February 27th, 2006, 12:00 am

Posts: 1674
Points on hand: 4,378.00 Points
Location: IA, USA

Originally posted by coasterguy77

Got some statistics: My track is 216 ft high and 4,100 ft long.


lol pointless post


thanks for telling the world what we have to do to beat your track...shouldnt be too hard, but i dont know, it sounds like it will be an excellant coaster with all of that info you provided and your reputation...

Post February 27th, 2006, 12:05 am

Posts: 223
Points on hand: 2,539.00 Points
Location: Encinitas, CA, USA
Woah there turbo. No need to get all competitive and sassy about it. Hes not claiming his ride is the best or something.

Post February 27th, 2006, 12:07 am

Posts: 1674
Points on hand: 4,378.00 Points
Location: IA, USA

Originally posted by delousedcoma

Woah there turbo. No need to get all competitive and sassy about it. Hes not claiming his ride is the best or something.


it was a joke. im a very mellow person, and cant get aggravated and turned on to compete that quickly.

Post February 27th, 2006, 12:39 am

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
I got a vertical S bend for a drop, and a 2 meter hill after it that gives -1.4 g's of airtime!!!
Gay sex is great! (Qwerty 18:22)

Post February 27th, 2006, 12:51 am

Posts: 223
Points on hand: 2,539.00 Points
Location: Encinitas, CA, USA
Originally posted by ragan

Originally posted by delousedcoma

Woah there turbo. No need to get all competitive and sassy about it. Hes not claiming his ride is the best or something.


it was a joke. im a very mellow person, and cant get aggravated and turned on to compete that quickly.


Oh sorry man, i just though that was what was going on, and i was just like man it hasnt even been a day yet and people are already getting on eachothers cases. I was going to say, you do seem like a mellow person.

Post February 27th, 2006, 12:53 am

Posts: 1674
Points on hand: 4,378.00 Points
Location: IA, USA


Post February 27th, 2006, 1:41 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Originally posted by Jakizle

Its not a pointless post! It assures me that my ride is bigger, faster, and more badass.


Untill Im done with mine :P

Post February 27th, 2006, 1:44 am

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
My ride is 76.25 meters tall and is 2290.51 meters long and has about 15 points of airtime and has over 20 cross-overs and supports 3 trains of 7 without stacking.

Imperial: 250 feet tall (EXACTLY 250 feet)

7524.16 feet long (OMFG)
Gay sex is great! (Qwerty 18:22)

Post February 27th, 2006, 2:22 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA

Post February 27th, 2006, 2:35 am

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
^Yes, I know, only seven..... But to be honest I am surprised I was able to finish the trackwork this fast, there are some minor twitches I am working on but its pretty much done for the track. Usually when I build for a contest I throw together a few layouts that are quick and vekoma like for quality just to get ready to tackle the contest, but this is only my second go at it. The hand made and smoothed parts are good as they get, and the AHG parts did not have any of the AHG pumps or flaws, the g's are in check, its exciting, very twisty, and has a lot of airtime. All done in 13 hours of trackwork... My new record for this quality.
Gay sex is great! (Qwerty 18:22)

Post February 27th, 2006, 2:37 am
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA

Originally posted by Real

Originally posted by Jakizle

Its not a pointless post! It assures me that my ride is bigger, faster, and more badass.


Untill Im done with mine :P

Cleary mine shall be the best in all those catagories![^]

The only thing I don't like about this template is that the ending for all of the people's tracks will be the same so basically its that middle part where you have to set your self apart from the others, but with all that limited ammount of space, that could be difficult to do.

Post February 27th, 2006, 3:00 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Originally posted by Dragon Fly
and the AHG parts did not have any of the AHG pumps or flaws


Hmm...I dont follow you? I never get "AHG pumps" out of a track that doesnt have pumps. My only assumption is that you probably use too few verticies and thus it creates pumps?

I try to use incredibly low vertex counts when my track is as close to perfect as possible because I tend to design exactly what I want first time. The AHG only heartlines but I use insane vertex spacing to keep my original trackwork. Sometimes as low at near 3ft per segment but average of 4.5ft - 5ft per segment. If you AHG and have anything over 10ft but have small lead ins youll get pumps.

Post February 27th, 2006, 3:03 am

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
Yeah, the AHG only enhances a ride, so it makes it worse or better, its all about the input, bad input=bad output good input=good output
Gay sex is great! (Qwerty 18:22)

Post February 27th, 2006, 3:24 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Well, you said "Ahg pumps" which makes it sound like the AHG created the pumps. Which it can, but only when you specify a smaller number of verticies needed to create certain areas which, if they are complex, needs a higher resolution of verticies.

Post February 27th, 2006, 8:41 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

I use a low number of vertecies. It seems to make my tracks smoother. Im pretty happy with the result that came out. I use 2 trains with 8 rows, and I can run 9 rows if I want. Im going to go try 3 with 8, but if that fails im going to have to use 2 with 9. Who knows, the 9 car train may give a more graceful Beemer feel.

Post February 27th, 2006, 11:36 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
lil update on my coaster, halfway done with the tweaking of the track, got a 3ds station in place, supports are done untill the 1st hill, stepped from 2 to 3 train operation, and now i've got a capacity of 2560 rph
Image

Post February 27th, 2006, 11:41 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

There were AHG pumps in the coaster initially, when I first heartlined it, but they dissapeared because I went into the editor and tweaked the offending segments by hand.

For an inexperienced AHG user, like him or me, it creates either pumps or lead-ins that are too small, so we set the number of verticies much lower so that the lead-ins are the proper size. Often, this makes for some minor pumping that was not in the original coaster. The only difference is that I know how to get rid of it once it's there.

Post February 27th, 2006, 12:53 pm

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

I get that same problem cjd. I just cant fix it that well.

BTW it seems like some of you guys have too much time on your hands. Im really jealous, as im hardly gonna get any time on this. But i leave school in like 8 weeks [:D] YES!!!!!!!!! And then study leave, and exams, and then like 3 months off to create all the tracks i want. But before i get to that stage i have to do 31 GCSE exams in a few weeks, and a couple of AS ones aswell (rolls eyes)! Anyway.............. [:P] Yeah cos i dont have much time i still only have the first drop and airtime hill.

Post February 27th, 2006, 12:53 pm

Posts: 537
Points on hand: 2,336.00 Points
Location: Canada
^Er I am not an inexperienced AHG user... I know how to smooth it out, it was on the first try I got no pumps or any kind of negative quality and it didnt need to be fixed, that is what was surprising, usually I have to change a verticy or something but I didnt.
Gay sex is great! (Qwerty 18:22)

Post February 27th, 2006, 12:54 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Ahhhhh nevermind about the hight and speed and everything...im changing it all.

Post February 27th, 2006, 1:09 pm

Posts: 5
Points on hand: 2,049.00 Points
Location: United Kingdom

Post February 27th, 2006, 1:25 pm

Posts: 1674
Points on hand: 4,378.00 Points
Location: IA, USA

Originally posted by Real

Originally posted by Jakizle

Its not a pointless post! It assures me that my ride is bigger, faster, and more badass.


Untill Im done with mine :P


my track owns, its an airtime machine and its phater than nitro [:D][8D]

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