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2011 NLT - Round 2 - Ozark's Revenge

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Post April 4th, 2011, 2:44 pm
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Originally posted by cool5

It is a jet coaster that does some lame ramp hills, two turns and a huge pointless helix of nothing.


Do explain further, then, as to why you have created it?

Post April 16th, 2011, 3:27 am

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Any update? It's been like 12 days now. It doesn't take that long to rate 8 tracks when you signed up to be a judge for a contest...[;)]

Post April 16th, 2011, 3:28 am
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Like I said, I had exams the past two weeks. Now that they are over, I've started rating.
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Post April 16th, 2011, 6:00 am
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i know CK has been busy, and so rating has been slow for him as well.
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Post April 16th, 2011, 11:53 am
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I just got raped with schoolwork, and it does take a long time to rate 8 tracks when all of them except 2 are horrifically bad.

I mean really you guys should be ashamed of yourselves because all the entries except 2 tracks were love AWFUL and it makes it really difficult to sort through the shitstorm and pick people.

It's getting done, deal with it. If you want faster judging, try at least having a clue what the shaping and G's on these things are.
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Post April 16th, 2011, 2:29 pm

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If we built these like realistic GCIs then hyyyper and CJD would give us crappy adrenaline scores. But that's the good thing about having a mix of judges that look for different things.

Post April 16th, 2011, 4:27 pm
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Originally posted by Coasterkidmwm

...all of them except 2 are horrifically bad...

...all the entries except 2 tracks were love AWFUL and it makes it really difficult to sort through the shitstorm and pick people.


[lol] hahaha! I know that feel brah, I know that feel.


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Post April 16th, 2011, 5:11 pm
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I had hoped you guys wouldn't start the building style discussion all over again.

I judge the rides purely on Tech, Adren and Orig. I don't care if the ride is built as a Vekoma with Morgan trains or an Intamin with Millennium Flyers. If your ride is smooth, well supported, safe, fast-paced, powerfull, loaded with airtime and original, yet realistic, you get three 10's.

I don't care how you do it. If your drop is like a CCI while your hills are Intamin style and your curves GCI, if it works, you get a high score. If you use your own building style you might even get an even higher score.

I, of course, cannot speak for the other judges, but that's how I rate.
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Post April 16th, 2011, 9:08 pm

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So to sum that up, you lose points if your GCI is not an Intamin.

Post April 16th, 2011, 9:22 pm

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Post April 17th, 2011, 1:41 am

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Post April 17th, 2011, 1:48 am
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Originally posted by Jakizle

That's why I built mine the way I did lol

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Post April 17th, 2011, 1:44 pm

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Post April 17th, 2011, 2:28 pm
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Originally posted by dcs221

So to sum that up, you lose points if your GCI is not an Intamin.


There is some truth in that. If you build a GCI the way they are being build now, you wouldn't get full score because of the lack of airtime.

But this round was never about building a GCI or an Intamin. Yes, the trains had to be Millennium Flyers, but there was nothing said about building style. Members are free to build however they want it. No points will be lost for choosing or avoiding a certain style. However, if you are so hardcore that you design your ride also with the shortcomings of a builder, well then you lose points, yes.
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Post April 17th, 2011, 2:45 pm

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Post April 17th, 2011, 3:01 pm

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Originally posted by hyyyper


There is some truth in that. If you build a GCI the way they are being build now, you wouldn't get full score because of the lack of airtime.



You're kidding, right?!







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Post April 17th, 2011, 3:19 pm

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yeah not one bit of airtime in any of them, not one bit. shame :(
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Post April 17th, 2011, 3:27 pm
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Originally posted by Jonny Richey

Originally posted by hyyyper


There is some truth in that. If you build a GCI the way they are being build now, you wouldn't get full score because of the lack of airtime.



You're kidding, right?!



I'm not, from my experience GCI have far less airtime than Intamins.
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Post April 17th, 2011, 3:44 pm

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It's the other way around here..... hahaha
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Post April 17th, 2011, 3:57 pm

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^^Does airtime equal adrenaline? Just because you are pressed harder against the bar doesn't mean crap. Besides, Evel Knieval has great air with it's 3 super-short bunny ejector hills. Even then, you can't say that GCI's have poor adrenaline. While the forces may not be Intamin, that the pacing for GCI's are rapid-fire. Does that just not matter?

-

My next prototype coaster is an X-Car coaster that traverses baby hills upside-down so you get -1G's with parts going up to -1.5G. It'll also be over a huge period of time so that means it'll have tons of airtime which will be adrenaline-pumping. The max speed is 10 mph so that the coaster is compact.

Now we have the world's most thrilling and adrenaline-pumping ride that fits in a compact footprint! Who needs Intamin? I should just design this ride for real and reap in cash!

-

Either that, or let's all design Intamins. Because the exchange doesn't have enough of them already. *scraps Euro-Fighter and B&M Invert* I think next time I just have to remember that in Newton I need to make all my hills -1.5G's and all my upbends 4.5G's.

Post April 17th, 2011, 4:11 pm
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Geesh, I though you guys had a little more brains. First of all, we are just talking 'airtime' here. From all the woodies that I have ridden, GCIs have good airtime, all little pops of floater, which isn't nessicarely bad. But when you ride El Toro or Boulder Dash, you simply know that those coasters have more/better airtime. At least in my opinion.

Airtime does not equal adrenaline. Phoenix has truckloads of airtime yet the ride itself is quite boring. Also, hangtime doesn't equal airtime as well, for obvious reasons.

And I am no fan of Intamins either. Yes, they have the most insane amount of airtime, but the ride has close to no laterals, which I do not like. That is why I like Boulder Dash better.

Once again, I am just trying to explain my point of view. If you don't like it, that's fine, but let me have my own taste. And if something isn't clear to you, just ask and I'll try to explain the best as I can.
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Post April 17th, 2011, 4:13 pm

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^^ wow a rant on airtime at -1.5G, you really need a reality check on sustainable G forces and to get a clue
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Post April 17th, 2011, 4:50 pm

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I've seen several rides listed at -1.5G. Colossos and T Express in particular, with plenty of others at -1.3 or so. He was also clearly exaggerating for effect. What's your point gazag?

And hyyyper's argument is not even worth commenting on because it's completely based on false logic.

Post April 17th, 2011, 4:59 pm

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Originally posted by hyyyper
And I am no fan of Intamins either. Yes, they have the most insane amount of airtime, but the ride has close to no laterals, which I do not like. That is why I like Boulder Dash better.



[lol]
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post April 17th, 2011, 5:20 pm

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@hyyyper:

There is some truth in that. If you build a GCI the way they are being build now, you wouldn't get full score because of the lack of airtime.


You're not just talking about airtime, you're talking about adrenaline scores. And as you see here, you rate down on adrenaline scores unless hills produce G's into the -1's. GCI's (if I'm correct) tend to pull 0G to -0.5G's on their crest chops. But, even though that is the case, the main point that we are rebutting about is that you rate down because on adrenaline because of forces. Sure if you had truly wimp-tastic forces, your ride would be pretty boring. But, with decently strong forces AND with rapid-fire pacing, you can't say that you've been on Evel Knievel and said while riding "*sigh* this ride doesn't have El Toro airtime...I'm bored". If you do, then just go hang upside-down from a tree, get your airtime, and be excited.

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